Seeing a different healer in PvE is a non-event. Seeing a different healer in PvP often means approaching the entire match differently.
Seeing a different healer in PvE is a non-event. Seeing a different healer in PvP often means approaching the entire match differently.
Healers are mostly in good place in PvP now, WHM needs some nerfs and SCH slight buff but AST and SGE are excellent.
I grinded a lot of my way to Crystal as SCH and its ability to turn stalled games into victories is amazing, but having SCH in the same slot as WHM was kinda rough which is why I swapped Jobs whenever the number of healers went down in the queue. Forcing a double healer lineup with WHM or AST in second slot was really powerful.



I have done more PvP matches than any dungeon runs I've done since SHB.
PvP is mad fun for healers, all of them feel very different to play.
I miss this, guys. I really miss having a different feel for each healer.
I may not be healing a lot but I got the support and some heals esp on WHM.
So I can still feel "healy" there but the DPSing is so much more fun.
I just wish this much excitement was on PvE side.

SCH actually feels like the field commander, not doing much on its own but tilts the numbers to its team's favour by constantly spreading buffs and debuffs. Not doing that much healing outside of LB is weird, would be nice if we kept the fairy for a minor autoheal as SGE got to keep kardia. I'd like to have an extra defensive ability on the SCH but I think it's enjoyable enough at the moment despite sometimes feeling a bit limp compared to WHM.




Not a huge fan of the fact that SCH is the only job in the game where the Limit Break Causes zero damage.SCH actually feels like the field commander, not doing much on its own but tilts the numbers to its team's favour by constantly spreading buffs and debuffs. Not doing that much healing outside of LB is weird, would be nice if we kept the fairy for a minor autoheal as SGE got to keep kardia. I'd like to have an extra defensive ability on the SCH but I think it's enjoyable enough at the moment despite sometimes feeling a bit limp compared to WHM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



It prevents a ton, though.
Also, AST's Celestial River (just grants a damage buff or debuff respectively), RPR's Tenebrae Lemurum (it grants 5 stacks of enshrouded (which are meant to be used for DPS, yes) while putting nearby enemies in a fear state), BRD's Final Fantasia (just a great, long-lasting party buff), DNC's Contradance (enemy charm, within range, which is extended up to 4 seconds if the DNC deals damage to the afflicted), PLD's Phalanx (personal invuln while reducing damage by 50% for nearby party members), and WAR's Primal Scream (disables nearby enemy's guard, grants themselves immunity to certain status effects, and increases their own max HP by 20%, but doesn't actually deal damage) all do not deal any damage.




Derp, I stand corrected.It prevents a ton, though.
Also, AST's Celestial River (just grants a damage buff or debuff respectively), RPR's Tenebrae Lemurum (it grants 5 stacks of enshrouded (which are meant to be used for DPS, yes) while putting nearby enemies in a fear state), BRD's Final Fantasia (just a great, long-lasting party buff), DNC's Contradance (enemy charm, within range, which is extended up to 4 seconds if the DNC deals damage to the afflicted), PLD's Phalanx (personal invuln while reducing damage by 50% for nearby party members), and WAR's Primal Scream (disables nearby enemy's guard, grants themselves immunity to certain status effects, and increases their own max HP by 20%, but doesn't actually deal damage) all do not deal any damage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Just got to gold today after five consecutive wins on sage. If they removed eukrasian prognosis with a tweaked version of PvP pneuma I’d be over the moon
Looks like WHM got some nerfs in the latest patch. The stun nerf is pretty big and the Cure 2 bug seems to be fixed.
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