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  1. #1
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Seeing a different healer in PvE is a non-event. Seeing a different healer in PvP often means approaching the entire match differently.
    (8)

  2. #2
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    871
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Healers are mostly in good place in PvP now, WHM needs some nerfs and SCH slight buff but AST and SGE are excellent.

    I grinded a lot of my way to Crystal as SCH and its ability to turn stalled games into victories is amazing, but having SCH in the same slot as WHM was kinda rough which is why I swapped Jobs whenever the number of healers went down in the queue. Forcing a double healer lineup with WHM or AST in second slot was really powerful.
    (1)

  3. #3
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I have done more PvP matches than any dungeon runs I've done since SHB.
    PvP is mad fun for healers, all of them feel very different to play.
    I miss this, guys. I really miss having a different feel for each healer.
    I may not be healing a lot but I got the support and some heals esp on WHM.
    So I can still feel "healy" there but the DPSing is so much more fun.
    I just wish this much excitement was on PvE side.
    (5)

  4. #4
    Player
    lbr's Avatar
    Join Date
    Apr 2021
    Posts
    15
    Character
    Rurusamu Fufusamu
    World
    Louisoix
    Main Class
    Scholar Lv 90
    SCH actually feels like the field commander, not doing much on its own but tilts the numbers to its team's favour by constantly spreading buffs and debuffs. Not doing that much healing outside of LB is weird, would be nice if we kept the fairy for a minor autoheal as SGE got to keep kardia. I'd like to have an extra defensive ability on the SCH but I think it's enjoyable enough at the moment despite sometimes feeling a bit limp compared to WHM.
    (5)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by lbr View Post
    SCH actually feels like the field commander, not doing much on its own but tilts the numbers to its team's favour by constantly spreading buffs and debuffs. Not doing that much healing outside of LB is weird, would be nice if we kept the fairy for a minor autoheal as SGE got to keep kardia. I'd like to have an extra defensive ability on the SCH but I think it's enjoyable enough at the moment despite sometimes feeling a bit limp compared to WHM.
    Not a huge fan of the fact that SCH is the only job in the game where the Limit Break Causes zero damage.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post
    Not a huge fan of the fact that SCH is the only job in the game where the Limit Break Causes zero damage.
    It prevents a ton, though.

    Also, AST's Celestial River (just grants a damage buff or debuff respectively), RPR's Tenebrae Lemurum (it grants 5 stacks of enshrouded (which are meant to be used for DPS, yes) while putting nearby enemies in a fear state), BRD's Final Fantasia (just a great, long-lasting party buff), DNC's Contradance (enemy charm, within range, which is extended up to 4 seconds if the DNC deals damage to the afflicted), PLD's Phalanx (personal invuln while reducing damage by 50% for nearby party members), and WAR's Primal Scream (disables nearby enemy's guard, grants themselves immunity to certain status effects, and increases their own max HP by 20%, but doesn't actually deal damage) all do not deal any damage.
    (5)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MintnHoney View Post
    It prevents a ton, though.

    Also, AST's Celestial River (just grants a damage buff or debuff respectively), RPR's Tenebrae Lemurum (it grants 5 stacks of enshrouded (which are meant to be used for DPS, yes) while putting nearby enemies in a fear state), BRD's Final Fantasia (just a great, long-lasting party buff), DNC's Contradance (enemy charm, within range, which is extended up to 4 seconds if the DNC deals damage to the afflicted), PLD's Phalanx (personal invuln while reducing damage by 50% for nearby party members), and WAR's Primal Scream (disables nearby enemy's guard, grants themselves immunity to certain status effects, and increases their own max HP by 20%, but doesn't actually deal damage) all do not deal any damage.
    Derp, I stand corrected.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Just got to gold today after five consecutive wins on sage. If they removed eukrasian prognosis with a tweaked version of PvP pneuma I’d be over the moon
    (0)

  9. #9
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Looks like WHM got some nerfs in the latest patch. The stun nerf is pretty big and the Cure 2 bug seems to be fixed.
    (0)

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