Very interesting topic to the OP BTW.
What I am curious about is that since the jobs were meant to define a certain role in a PARTY
if Paladin is not "Working as intended"
I would assume since Gladiator is designed around solo play, that it would work well at all the points you listed
(MP Recovery, Second Wind, Feather Foot etc)
Since Paladin is meant for Party play, it will only be optimal in a party setting. As well, I'm not sure that
Paladin was actually listed as an UBER TANK that some think it should be.
1. Cover (Protect Ally)
2. Skill where if the PLD is healed, others around it are healed (Protect Ally)
3. Healing an Ally heals the PLD
While it can't take a beating that the WAR can take, what it can do is protect other party members.
Even the Glad can't protect allies as well PLD, but it is a slightly better Tank.
MP issues - since it should be in a party with BRD anyways, "Working as intended?"
Let's hear some more posts on how you feel on this topic
Just for more clarification on how I view this:
Warrior ='s Uber Main Tank
Paladin ='s Secondary Support Tank, or Close quarters fighting where allies are taking a lot of Damage despite the main boss being tanked by Warrior


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