Also with Gridanian Blucker on stronghold pulls you will be blocking like once per second or more. Each block it reduce around 40% of the dmg so its great to have it. Also on THM or BLM you can use it while spaming Fire to survive a little more.
I'm the Princess of the Night~~
I'll have to pick up a comparable shield as this seems like a good concept. I like the idea of needing multiple shields as the situation calls for it. In this case you use a smaller buckler shield for XP to get a higher block rate on multiple mob tanking. If Kite Shields and Scutums were better for single-target situations, but did not work as well on multiple mob situations, this would make tanking a bit more interesting and dynamic, IMO.
GLA/PLD should be first choice for tanking since they're not great at damage dealing.
On that note, what PLD and other jobs is missing is Job Specific Traits.
I recently purchased the Lominsan Lantern Shield and I have noticed an increase to my blocks. each company has a high block rate shield.
This, I think, could be the key to "fixing" PLD. Better blocking, better enmity, better defense would all go a long way to helping it's case.
I saw in Reinhart's translation thread that Japanese players are wanting to know what the main concept of Paladin is. I'd like to know this as well before changes are made. I'd just hate for paladin to be changed because we're playing it wrong or something.
You're right, I'm not. Rather than mindless mechanics like "Auto-Refresh" right now I'd rather be rewarded for using abilities such as Outmaneuver to make up for minimal MP ammounts. I don't think we need a static X MP per second for free, unless some traits like that were rewards from more difficult quests expanding upon the job (don't just make it easier for unskilled players, or so that players don't learn how to play it before they get something like this). In other words, Auto-Refresh would be nice depending on how the game progresses (level cap increases, further job traits through storylines) but I don't think it's necessary right now.
Also as far as the Japanese players, I also saw that a lot of it on the first page that I google translated seem to be around the fact that the promised defense buff really isn't there. I don't want whatever the concept to PLD is to be changed, and I think the problem ultimately likely lies within defense and blocking. I would definitely rather they fix PLD so it matches with what their initial concept was, before making too many drastic changes to the job.
I still say some of the ability trade-offs are not worth it, but a buff in defense (and honestly magic defense too, seems very lacking right now) would definitely give us a valid reason to use PLD in parties. I think the reason this was difficult is because a tank is inherently a decent soloer, so when you remove solo effectiveness going from GLA to PLD, the loss of tanking ability needs to be made up somewhere; defense, in this case.
GLA should be better at dragging a fight out and stalling
PLD should be better at taking damage in general, by sacrificing self-heals and stalling moves and putting their trust primarily in their WHM.
I'd also like to know what they plan to change BEFORE they change it, you know, just in case.
Last edited by Treach; 03-15-2012 at 01:00 AM.
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