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  1. #1
    Player
    EaMett's Avatar
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    Dec 2016
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    Ea Sin
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    Faerie
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    Scholar Lv 90
    I personally think addersting works fine. There's literally no situation in the game right now where you don't have or can't generate enough of them. They should keep it as is. It gives people something to work towards and improve their skills on. And god knows healers don't have enough of that right now. Last thing we need is for SE to dumb down yet another healer mechanic.
    (2)

  2. #2
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    I personally think addersting works fine. There's literally no situation in the game right now where you don't have or can't generate enough of them. They should keep it as is. It gives people something to work towards and improve their skills on. And god knows healers don't have enough of that right now. Last thing we need is for SE to dumb down yet another healer mechanic.
    I think you're thinking of Addersgall. Addersting is what gives you Ruin II
    (0)

  3. #3
    Player
    EaMett's Avatar
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    Ea Sin
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    Faerie
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    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    I think you're thinking of Addersgall. Addersting is what gives you Ruin II
    I'm talking about Addertsting. Toxicon II is a mobility tool and there's nothing wrong with it in its current implementation.
    (2)
    Last edited by EaMett; 04-17-2022 at 02:53 PM.

  4. #4
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    I'm talking about Addertsting. Toxicon II is a mobility tool and there's nothing wrong with it in its current implementation.
    But you regularly don't have Addersting and frequently have no way to generate it without losing DPS which counteracts your previous statement. But I veto that Ruin II is a singular entity worthy of a gauge mechanic. If that were the case, then ARR and HW SCH had multiple gauge worthy spells.

    Literally just do this:

    1. Remove Dyskrasia
    2. Learn Toxikon at level 46
    3. Toxikon: Potency upgrades with Dosis to always match. Deals full damage to the first target and 50% less for all remaining enemies. Costs 700 MP. Does not consume Addersting.
    4. Learn Toxikon II at level 50
    5. Toxikon II: Potency upgrades to be twice your current Dosis. Toxikon upgrades to Toxikon II when you have Addersting. Deals full damage to the first target and 50% less for all remaining enemies. Costs 0 MP. Consumes 1 Addersting.
    6. When you cast Eukrasian Dosis, applies a buff to your Kardia target for 20 seconds. Casting Eukrasia Diagnosis or Eukrasia Prognosis on that target generates 1 Addersting and consumes that buff.

    Now you get your Ruin II that also doubles as your AoE button. We prune 1 button off of Sage. Addersting becomes a more interesting mechanic. You can't spam Eukrasia Diagnosis for Addersting now as it's attached to your DoT.

    Now look me in the eyes and tell me how much worse of a system that is then getting Ruin II whenever your Eukrasia Diagnosis barrier breaks.
    (0)
    Last edited by ty_taurus; 04-17-2022 at 03:43 PM.