Quote Originally Posted by ty_taurus View Post
The biggest issue with Addersgall generating Addersting occurs regardless of whether or not the chance is 100% or less. It would be a DPS gain, which would be great on the gameplay feel of Addersting usage, but you'd be heavily incentivized to burn all your Addersting and Rhizomata exclusively for your 2 minute raid buffs. This would result in an excessive amount of overhealing during that time and a depletion of healing resources as well as would erase Rhizomata's current function in favor of being used on cooldown for DPS gains. Even if it's only a chance, you'd still burn all your Addersgall in hopes of generating Addersting during that window.
The solution here would be to allow addersgall to generate addersting (or even a fractional amount), but then add in a second addersting skill specifically for raid buffing and leave Toxikon as the same potency as Dosis to keep it DPS Neutral, yet flexible for weaving and mobility purposes. This implementation would however give a lot more weave windows and free mobility to Sage, but the exact amount of extra Toxikon uses can be adjusted based on the speed at which addersting generates.

At any rate, they might as well just remove the Ruin II restriction on Scholar and give AST more mobility with an instant-cast movement tool outside of lightspeed.

Just ideas to bounce around, seeing as healer gameplay is heavily restricted as a result of a lack of alternatives.