It's fun right now because everything is op in it's own way (some more than others of course) but the inevitable obsession with balance will ruin it with time like it has in previous iterations and the entirety of pve.


It's fun right now because everything is op in it's own way (some more than others of course) but the inevitable obsession with balance will ruin it with time like it has in previous iterations and the entirety of pve.
PvP before patch 6.1 was "balanced" to the point where each Job within its designated role was essentially the same, only the actual numbers and some unsignificant lolgimmick to keep the burst in check was the difference, which made certain Jobs far more powerful than others.
And i dont think i dont need to remind you or anyone how well recieved old PvP was.
Instead of always blaming job design of which you not only seem to know little of, but also not provide any constructive feedback about, how about you try instead getting used to things first, if you do care so much about PvP since it made you post on these very Forums?
Yes, to make it worse Bards main source of damage goes down when they get close. Worse it has a RP walk and a cast time which makes you a sitting duck. What is the point of playing a rng physical job if you have cast times on your attacks?




Being stunlocked into oblivion even after you used your purify isn't fun at all.
It needs to give 5s of immunity on use.
That or Guard needs to break CC on use.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



How do I get my team to understand "fall back and regroup" doesn't mean "run solo head first into a full healthy resource ready 5 man team on crystal". It's the only part of the new pvp that I don't like. I don't mind the broken jobs, I just can't stand the fact that I'm losing because of my team's unwillingness to make plays together. I love PLD but I also feel like it's completely useless guarding people most of the time because they either don't recognize it or do anything with it. Edit: My team just AFK'd because they thought they were going to lose, so we lost. What even is rank???
Last edited by Dreamsoap; 04-17-2022 at 04:20 AM.

While I'm glad the PvP scene got revived and tons of people are having fun with it, me included with Crystalline Conflict. But the balance is a mess right now due the current "unga bunga mass cc burst" meta.
While it was expected being this chaotic since it's the first season with the mass overhaul ever, the good old Frontlines are reaching a point where they are just not fun.
Like, isn't fun see the whole alliance raid being wiped out so easily by spam of ranged ccs from WHM and SMN LBs before you had any chance to do anything. And I'm noticing that this extreme wide area burst meta + Battle High system, is almost impossible to have any chance of comeback compared to before. And, unlike Crystalline Conflict, the matches aren't being faster, if anything feels they are dragging out more lately.
Not only they need to improve DR being shared to all types of cc to avoid players being stunlocked till dead, but several jobs needs extra tweaks ASAP.
While I love the job changes, playing so much pvp the past few days has only re-established how much I actually hate pvp.




I think Overtime needs to be re-thought.Like, isn't fun see the whole alliance raid being wiped out so easily by spam of ranged ccs from WHM and SMN LBs before you had any chance to do anything. And I'm noticing that this extreme wide area burst meta + Battle High system, is almost impossible to have any chance of comeback compared to before. And, unlike Crystalline Conflict, the matches aren't being faster, if anything feels they are dragging out more lately.
If one team has a checkpoint, and the other doesn't at the end of regulation that should be the match.
Obtaining a checkpoint isn't easy at all. It's 10-20 extra seconds of standing there vulnerable in enemy territory.
I had a game where we had 77% progress to 0% progress, went into overtime for 3 min or so and they still didn't make any progress (I think they got it back to mid?), they could just respawn and get there one at a time and barely survive enough for the next person.
Final standing? 77% progress to 0% progress.
That game should NOT have went to overtime.
Last edited by Deceptus; 04-17-2022 at 08:02 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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