Quote Originally Posted by BigBossCL View Post
Yeah, the biggest issue is the respawn time I think, once one team hits first checkpoint. Since its almost impossible to mount a proper defense at that point.

Maybe make the final goal have to be held for a time before the capture is complete. Gives the defense actual time to do one more team battle, instead of being forced to run piecemeal to there as they spawn.
The point of CC is, to have rather short matches to begin with, in case you forgot. Your Team only has arround 3 Wipes at most that can be forgiven, otherwise the match becomes unneccesarily long and stale.



As for the matter of certain Jobs "underperforming": if all you do is zerg rushing face first into the enemy group by any given chance, then you shouldnt expect more technical jobs to fill your lack of awareness or skill. Some Jobs are fundamentally more different than you might think and need to be played in a specific way to be successful.

PvP doesnt need to be "balanced", it needs variety more than anything else.