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  1. #1
    Player
    forsakee's Avatar
    Join Date
    Dec 2021
    Posts
    141
    Character
    Garnet Stormborn
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Anhra View Post
    PvP doesnt need to be "balanced", it needs variety more than anything else.
    /facepalm god I hope the developers don't share your views, this pvp needs some class fixes ASAP.
    (5)

  2. #2
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    901
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    I always prefer large scale over small scale, never been a fan of arenas in MMOs. I like the rng of crystal conflict as it makes games a bit unpredictable but you have to accept it if you're willing to put in the effort to climb. That being said, the simple fact that it's solo only makes me not play it. I just don't have fun playing this format solo.
    (0)

  3. #3
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    It's fun right now because everything is op in it's own way (some more than others of course) but the inevitable obsession with balance will ruin it with time like it has in previous iterations and the entirety of pve.
    (0)

  4. #4
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    I really don't understand these types of arguments. How would what you call "obsession with balance" ruin PvP? The only thing I can think about is that some people like unbalanced pvp so they can pick up whatever jobs are op at the moment and get more wins than they normally would. I'm not saying it's your case, but I would appreciate if you could elaborate.
    (2)

  5. #5
    Player
    Dinksta's Avatar
    Join Date
    Apr 2022
    Posts
    7
    Character
    Dinksta Bunbreaker
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Don't worry friend, I share your obsession. Some people enjoy having their class be powerful of course, so like you said that is where some of the posts come from, but I think as a whole we really do need to look into balancing, as we don't want new players to quit, or player interest to die down, because THAT is how you get year long queues.
    (2)

  6. #6
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by forsakee View Post
    /facepalm god I hope the developers don't share your views, this pvp needs some class fixes ASAP.
    PvP before patch 6.1 was "balanced" to the point where each Job within its designated role was essentially the same, only the actual numbers and some unsignificant lolgimmick to keep the burst in check was the difference, which made certain Jobs far more powerful than others.

    And i dont think i dont need to remind you or anyone how well recieved old PvP was.


    Instead of always blaming job design of which you not only seem to know little of, but also not provide any constructive feedback about, how about you try instead getting used to things first, if you do care so much about PvP since it made you post on these very Forums?
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Being stunlocked into oblivion even after you used your purify isn't fun at all.

    It needs to give 5s of immunity on use.

    That or Guard needs to break CC on use.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deceptus View Post
    Being stunlocked into oblivion even after you used your purify isn't fun at all.

    It needs to give 5s of immunity on use.

    That or Guard needs to break CC on use.
    Guard breaking CC would definitely be nice.
    (2)

  9. #9
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    How do I get my team to understand "fall back and regroup" doesn't mean "run solo head first into a full healthy resource ready 5 man team on crystal". It's the only part of the new pvp that I don't like. I don't mind the broken jobs, I just can't stand the fact that I'm losing because of my team's unwillingness to make plays together. I love PLD but I also feel like it's completely useless guarding people most of the time because they either don't recognize it or do anything with it. Edit: My team just AFK'd because they thought they were going to lose, so we lost. What even is rank???
    (2)
    Last edited by Dreamsoap; 04-17-2022 at 04:20 AM.

  10. #10
    Player
    Bergfinn's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Bergfinn Mrazsch
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    While I'm glad the PvP scene got revived and tons of people are having fun with it, me included with Crystalline Conflict. But the balance is a mess right now due the current "unga bunga mass cc burst" meta.

    While it was expected being this chaotic since it's the first season with the mass overhaul ever, the good old Frontlines are reaching a point where they are just not fun.

    Like, isn't fun see the whole alliance raid being wiped out so easily by spam of ranged ccs from WHM and SMN LBs before you had any chance to do anything. And I'm noticing that this extreme wide area burst meta + Battle High system, is almost impossible to have any chance of comeback compared to before. And, unlike Crystalline Conflict, the matches aren't being faster, if anything feels they are dragging out more lately.

    Not only they need to improve DR being shared to all types of cc to avoid players being stunlocked till dead, but several jobs needs extra tweaks ASAP.
    (1)

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