I get how to play both but they still fail comparatively to their counterparts. WHM is hands down the strongest healer. This is proven by the overwhelming appearance in Silver up and by the kit they have which is overtuned versus the others. I would argue AST does a better job at it then SCH does. For me its closer to WHM> AST/ SGE> SCH atm.
I stand by my issues with BLM. They have almost no burst (which is ok if it's just a CC supportish class for the most part), but factoring Stuns/Binds, they have very little options.
- Freeze - A decently timed one, takes 3 - 4 casts (None instant unless LB). Either Ice -> Paradox -> Super Flare or Ice x3 -> Super Flare
- Sleep - Night Wing; 4 seconds of half sleep (person can still move attack and heal, just a countdown to sleep, can be purfied), and THEN 4 seconds of sleep that if target woken deals 6k potency. You could argue maybe this is fair cause it's AoE but...a bit long to setup.
- Stun - INSTANT Cast, In nins case 2x 2second stuns
- Bind - INSTANT Cast
-Silence - Instant Cast
This is not to mention that casts can be interrupted by LoS and weird turn around / run through sillyness. Which is another slap in the face when dealing with melee.
By comparison, SMN feels far more smooth and does more or less the same thing + has a stronger LB. Night Wing deserves to be an immediate sleep because it is infinitely worse then Stun (in actuality) and by having diminishing returns as well.
Now if they change Stun and lower the duration or add a diminishing return on that, I think that would drastically improve the situation because having a team of WAR + NIN / SAM + WHM is just not fun and no amount of playstyle will cover for the amount of synergy such a party will have. You can get stunlocked from full HP to death. Purify for it's cd /charges is simply not enough.



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