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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    Would also be nice if we got a damn audio queue when someone uses an LB so we can at least have a chance to react to it.
    They'd need to give LBs an actual cast time because the damage is locked in the instant you hit the action presently, so even if you say, guard or stun a MCH the instant you see their LB animation start happening you'll still take the hit.
    (0)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KageTokage View Post
    They'd need to give LBs an actual cast time because the damage is locked in the instant you hit the action presently, so even if you say, guard or stun a MCH the instant you see their LB animation start happening you'll still take the hit.
    I don't see the problem here. They shouldn't be that instantaneous anyways. Dying from 100% out of nowhere and not knowing what the hell killed you is extremely frustrating.
    (1)

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,213
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Primal rend absolutely needs to be nerfed. It needs to either be a single target gap closing stun or remove the gap closer and leave it an aoe stun. Ninja LB also needs to be nerfed. Allowing them to be able to do potentially two LB's is stupid. Would also be nice if we got a damn audio queue when someone uses an LB so we can at least have a chance to react to it.
    I disagree... if you get hit by Primal rend and it stuns everyone, it meant your party was standing too close together. That's a low rank rookie mistake.

    Ninja LB is fine as is. It's utterly useless unless it works on the ideal situation, which is what makes it fun and impactful when paired with its toolkit. The huge delay ninja has after utilizing LB is also something you can take advantage of since they'll be immediately animation locked. It has equally as big of a drawback to its usage if you can bait it. This LB is unlike other melee LBs which are impactful no matter the situation (DRG/SAM/MNK).
    (0)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnotherPerson View Post
    I disagree... if you get hit by Primal rend and it stuns everyone, it meant your party was standing too close together. That's a low rank rookie mistake.

    Ninja LB is fine as is. It's utterly useless unless it works on the ideal situation, which is what makes it fun and impactful when paired with its toolkit. The huge delay ninja has after utilizing LB is also something you can take advantage of since they'll be immediately animation locked. It has equally as big of a drawback to its usage if you can bait it. This LB is unlike other melee LBs which are impactful no matter the situation (DRG/SAM/MNK).
    You can disagree all you want, but you're still wrong. At one point or another you're gonna be clumped together because there's this thing called the objective. Primal rend is broken, especially when they also have a stupid pull chain.

    I want to like the mode, but the more I play it the more flawed it is. Roles need to just go away completely. I'm tired of seeing 2 or 3 healers on a team.
    (0)

  5. #5
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by BubblyBoar View Post
    Snip
    I get how to play both but they still fail comparatively to their counterparts. WHM is hands down the strongest healer. This is proven by the overwhelming appearance in Silver up and by the kit they have which is overtuned versus the others. I would argue AST does a better job at it then SCH does. For me its closer to WHM> AST/ SGE> SCH atm.

    I stand by my issues with BLM. They have almost no burst (which is ok if it's just a CC supportish class for the most part), but factoring Stuns/Binds, they have very little options.
    - Freeze - A decently timed one, takes 3 - 4 casts (None instant unless LB). Either Ice -> Paradox -> Super Flare or Ice x3 -> Super Flare
    - Sleep - Night Wing; 4 seconds of half sleep (person can still move attack and heal, just a countdown to sleep, can be purfied), and THEN 4 seconds of sleep that if target woken deals 6k potency. You could argue maybe this is fair cause it's AoE but...a bit long to setup.
    - Stun - INSTANT Cast, In nins case 2x 2second stuns
    - Bind - INSTANT Cast
    -Silence - Instant Cast

    This is not to mention that casts can be interrupted by LoS and weird turn around / run through sillyness. Which is another slap in the face when dealing with melee.


    By comparison, SMN feels far more smooth and does more or less the same thing + has a stronger LB. Night Wing deserves to be an immediate sleep because it is infinitely worse then Stun (in actuality) and by having diminishing returns as well.

    Now if they change Stun and lower the duration or add a diminishing return on that, I think that would drastically improve the situation because having a team of WAR + NIN / SAM + WHM is just not fun and no amount of playstyle will cover for the amount of synergy such a party will have. You can get stunlocked from full HP to death. Purify for it's cd /charges is simply not enough.
    (1)
    Last edited by Havenchild; 04-16-2022 at 01:59 PM.

  6. #6
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    anyone else have their sound suddenly muted?
    (3)

  7. #7
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by hagare View Post
    anyone else have their sound suddenly muted?
    Yup, happened just as my first match started. Had to restart the client to fix it.
    (0)
    ~sigh~

  8. #8
    Player
    Serena_Yoki's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    7
    Character
    Serena Yoki
    World
    Zodiark
    Main Class
    Dancer Lv 90
    I love it personally, especially considering what we had.. and I'm not usually a PVP fan in most games (Lost ark was pretty fun for a while) - Sure getting out of Bronze is luck, but every well earned win, or last minute comeback feels great regardless of rank to me
    (1)

  9. #9
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    I hate the daily frontline rotation just let me play all of them
    (0)

  10. #10
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    It's definitely the best it's ever been. Even Frontlines is much improved with overpowered healers gone. Job balance is kinda whack but that can be improved, more importantly the jobs feel unique despite the limited movesets. It's a lot easier to just jump in and contribute. Crystal Conflict is also good as a fast casual mode, easy to understand, small groups and fast matches so the queues pop often.

    There are some aspects of the game infrastructure and netcode which will mean XIV will never be able to be a serious hardcore PvP game, most obviously the excessive delay between pressing an action and having the effects apply. But as a casual chaotic brawl it's really fun. It feels kinda like 8 player Smash Bros. Sure it's "competitive" in the sense that there's winners and losers but you can't take it too seriously as a skill-based contest, and that's fine.

    I think the series system is a pretty good idea and seems overall fairly well executed, although I would like to see a series exp bonus on the daily Frontlines challenge because right now its much more exp efficient to spam Crystal Conflict.
    (2)

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