They'd need to give LBs an actual cast time because the damage is locked in the instant you hit the action presently, so even if you say, guard or stun a MCH the instant you see their LB animation start happening you'll still take the hit.
I don't see the problem here. They shouldn't be that instantaneous anyways. Dying from 100% out of nowhere and not knowing what the hell killed you is extremely frustrating.
I disagree... if you get hit by Primal rend and it stuns everyone, it meant your party was standing too close together. That's a low rank rookie mistake.Primal rend absolutely needs to be nerfed. It needs to either be a single target gap closing stun or remove the gap closer and leave it an aoe stun. Ninja LB also needs to be nerfed. Allowing them to be able to do potentially two LB's is stupid. Would also be nice if we got a damn audio queue when someone uses an LB so we can at least have a chance to react to it.
Ninja LB is fine as is. It's utterly useless unless it works on the ideal situation, which is what makes it fun and impactful when paired with its toolkit. The huge delay ninja has after utilizing LB is also something you can take advantage of since they'll be immediately animation locked. It has equally as big of a drawback to its usage if you can bait it. This LB is unlike other melee LBs which are impactful no matter the situation (DRG/SAM/MNK).
You can disagree all you want, but you're still wrong. At one point or another you're gonna be clumped together because there's this thing called the objective. Primal rend is broken, especially when they also have a stupid pull chain.I disagree... if you get hit by Primal rend and it stuns everyone, it meant your party was standing too close together. That's a low rank rookie mistake.
Ninja LB is fine as is. It's utterly useless unless it works on the ideal situation, which is what makes it fun and impactful when paired with its toolkit. The huge delay ninja has after utilizing LB is also something you can take advantage of since they'll be immediately animation locked. It has equally as big of a drawback to its usage if you can bait it. This LB is unlike other melee LBs which are impactful no matter the situation (DRG/SAM/MNK).
I want to like the mode, but the more I play it the more flawed it is. Roles need to just go away completely. I'm tired of seeing 2 or 3 healers on a team.



I get how to play both but they still fail comparatively to their counterparts. WHM is hands down the strongest healer. This is proven by the overwhelming appearance in Silver up and by the kit they have which is overtuned versus the others. I would argue AST does a better job at it then SCH does. For me its closer to WHM> AST/ SGE> SCH atm.
I stand by my issues with BLM. They have almost no burst (which is ok if it's just a CC supportish class for the most part), but factoring Stuns/Binds, they have very little options.
- Freeze - A decently timed one, takes 3 - 4 casts (None instant unless LB). Either Ice -> Paradox -> Super Flare or Ice x3 -> Super Flare
- Sleep - Night Wing; 4 seconds of half sleep (person can still move attack and heal, just a countdown to sleep, can be purfied), and THEN 4 seconds of sleep that if target woken deals 6k potency. You could argue maybe this is fair cause it's AoE but...a bit long to setup.
- Stun - INSTANT Cast, In nins case 2x 2second stuns
- Bind - INSTANT Cast
-Silence - Instant Cast
This is not to mention that casts can be interrupted by LoS and weird turn around / run through sillyness. Which is another slap in the face when dealing with melee.
By comparison, SMN feels far more smooth and does more or less the same thing + has a stronger LB. Night Wing deserves to be an immediate sleep because it is infinitely worse then Stun (in actuality) and by having diminishing returns as well.
Now if they change Stun and lower the duration or add a diminishing return on that, I think that would drastically improve the situation because having a team of WAR + NIN / SAM + WHM is just not fun and no amount of playstyle will cover for the amount of synergy such a party will have. You can get stunlocked from full HP to death. Purify for it's cd /charges is simply not enough.
Last edited by Havenchild; 04-16-2022 at 01:59 PM.
anyone else have their sound suddenly muted?

I love it personally, especially considering what we had.. and I'm not usually a PVP fan in most games (Lost ark was pretty fun for a while) - Sure getting out of Bronze is luck, but every well earned win, or last minute comeback feels great regardless of rank to me![]()
I hate the daily frontline rotation just let me play all of them
It's definitely the best it's ever been. Even Frontlines is much improved with overpowered healers gone. Job balance is kinda whack but that can be improved, more importantly the jobs feel unique despite the limited movesets. It's a lot easier to just jump in and contribute. Crystal Conflict is also good as a fast casual mode, easy to understand, small groups and fast matches so the queues pop often.
There are some aspects of the game infrastructure and netcode which will mean XIV will never be able to be a serious hardcore PvP game, most obviously the excessive delay between pressing an action and having the effects apply. But as a casual chaotic brawl it's really fun. It feels kinda like 8 player Smash Bros. Sure it's "competitive" in the sense that there's winners and losers but you can't take it too seriously as a skill-based contest, and that's fine.
I think the series system is a pretty good idea and seems overall fairly well executed, although I would like to see a series exp bonus on the daily Frontlines challenge because right now its much more exp efficient to spam Crystal Conflict.
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