


The only complaints I have seen in game are "party que". Everyone acts like this came out of nowhere and that SE can properly balance parties into ranked matches.


So far, Crystalline Conflict has been great. There are some balance issues, but overall it seems like a good foundation.
Frontlines, on the other hand, is much worse than it used to be. The first couple of days were fine, but now people have started to organize and just cheese the mode. Groups of 4 summoners and/or 4 dragoons will wait until their LBs come up, and then LB all at the same time to destroy entire alliances. Dragoons, for the most part, you can see coming and try to escape the instant death, but Summoners being able to do it at range and near instantly mean there's no counterplay. So the mode is likely to be infested by such groups in larger and larger numbers until people get annoyed/frustrated and just stop playing.
Not sure what the solution would be (or even if it needs one, since I suppose some people like stomp fests), but it's quickly gone from "Wow, these new abilities are great and Frontlines is fun" to "Oh, did we all just instantly die to 4 megaflares again? Ok, that team is organized. Just let them win so we can move on to the next match and hope there's not another stomp group."
Last edited by Folsom; 04-16-2022 at 12:31 PM.
Player
The Stuns. My lord the stuns need to be toned down. The amount of damage and lower healing does not require this many stuns.
WHOOHOO I GOT A DRAW.
Wait. You can get a draw!?
I've played it so far on SCH and BLM.
SCH:
- Adlo is too weak to matter and two infrequent to even get the charges. Either this should be buffed to provide a bigger shield or give more charges of it with a lower cd. I rather them give me Excog then try to use Deployment Tactics on this weak heal. Healers overall feel alil weak but I think SCH is the worse.
BLM:
- LB should be more in line with the Melee DPS imo. 17k foul + instant casts seems underpowered compared to say DRG which is 30k+ damage + AoE. You can pretty much outheal the damage from the BLM LB with little issue and the CC still requiring the build up (Umbral I ->> Umbral III) does not compensate.
- Night Wing is a joke with the half sleep. Remove it and make it an instant sleep spell. Sleep is one of the weakest afflictions in PVP cause anyone can tap you and that's it. You can Purify Half Sleep status (4seconds) as well iirc, meaning that you have a chance of already eliminating the secondary affect on Night Wing (6k potency tapping sleeping target) before it even goes off.
The stuns are a bit much maybe last just alil too long. Sleep and Freeze have harsher diminishing returns (does not work after first use for some time) whereas I feel I'm getting stunlocked straight to death from full HP. Incredibly powerful on the Volcano map as well.
Just to help you out since I have played both of these alot.
Adlo is very strong on SCH. I regularly get more healing on SCH than the WHMs in my matches. The key here is to pair a deployed adlo with a recited deploy bio. Reducing incoming DMG by 15% and adding a 22.5k dot on top of that is so devastating especially since the only way to deal with a dot is to burn heals or disengage. You can put up alot of pressure. And with how frequent adlo is up you should be deploying very often.
As for BLM, at least right now, you should be stacking things up and baiting out CC and purifies. If they take the time to purify your half sleep, then they are vulnerable for 25 seconds. Smack the target not being focused with it and let them waste their purify. Then when it comes time to burst them they have nothing left to save themselves. Also, you can stack your debuffs even while they are guarding. That way, the insta they unguard you can freeze/burn them immediately. LBs like SAM and DRG are braindead right now because people don't know what they are doing. You can see when a DRG has LB. And if he suddenly becomes untargettable you know to spread apart. You can even see where he will learn. I understand that is hard to do right now because of how chaotic and new everything is. But that is a skill you MUST pick up to be a better player.
That said, most PVP complaints come from just being bad at PVP. I'm not saying that to flex since I still have a lot to learn when it comes to the mode. But people need to realize that they aren't some PVP god that's being held back by the randoms noobs they get partnered with. There's tons to learn and improve on. ANd the faster you realize that, the faster start ranking up and getting your wins. The only things I think might get nerfed are WHM's imp and WAR's stun on primal rend. Less so primal rend since people just need to learn to spread out. Imp is oppressive but it's effectively an uncleansable silence.




The only thing I wish from this mode is to not show characters’ names at all, like in Frontline lol.
Primal rend absolutely needs to be nerfed. It needs to either be a single target gap closing stun or remove the gap closer and leave it an aoe stun. Ninja LB also needs to be nerfed. Allowing them to be able to do potentially two LB's is stupid. Would also be nice if we got a damn audio queue when someone uses an LB so we can at least have a chance to react to it.

Yea it’s fantastic!
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