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  1. #111
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Wynn View Post
    QFT

    I don't even bother selling crafted items anymore. I make way more money off of harvested mats and a select few materials that need to be crafted.
    that's my exact point. i don't craft finished items because they sell for a net loss. selling materials makes profit. if non crafters can't get their gear they can bring me the materials and i'll make them, but i will not do it for a loss. besides materials sell faster in the wards than gear anyways.
    (0)


    http://crystalknights.guildwork.com/

  2. #112
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    What I don't like about the current crafting system is that its very tedious and boring to level. The mini game you play to craft is not fun. Crafting should be done at a much faster pace. Spamming 1 button for over a hundred hours is not fun.
    (0)

  3. #113
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    If spamming synths that use up lots of mats wasn't one of the best ways to level up any DoH job, then I think the price of materials wouldn't be so high and unbalanced.

    They can partially fix that by cutting down on traveling for craft levequests, increase exp rewarded by craft levequests, and add other ways to level (crafting quests, group crafting, Hamlet stuff).
    (0)
    Last edited by Vaen; 03-14-2012 at 08:22 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  4. #114
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Vaen View Post
    If spamming synths that use up lots of mats wasn't one of the best ways to level up any DoH job, then I think the price of materials wouldn't be so high and unbalanced.

    They can partially fix that by cutting down on traveling for craft levequests, increase exp rewarded by craft levequests, and add other ways to level (crafting quests, group crafting, Hamlet stuff).
    They don't even really need to increase exp gains any more. Just allow static access to leves instead of the randomness they have now.
    (1)

  5. #115
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    One of the worst systems you'll find in any game to date
    (0)

  6. #116
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Hate the monotony right now. 2 synth options won't make that anybetter. Best temp option: Fixed camps, like DoW/M, best permanent option: make 2 crafting synth options: 1) insta synth, no possibility of hq, 2)craft it out like now, using which ever two options they'll be giving us and you can hq.
    (0)

  7. #117
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by zaviermhigo View Post
    Hate the monotony right now. 2 synth options won't make that anybetter. Best temp option: Fixed camps, like DoW/M, best permanent option: make 2 crafting synth options: 1) insta synth, no possibility of hq, 2)craft it out like now, using which ever two options they'll be giving us and you can hq.
    we have insta synth

    its called hasty hands

  8. #118
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Crafting after 1.21 is so much better. A lot more feeling of control and consistency with each of the 3 synthesis actions having a use. The control over HQ rate is also nice.

    Most of all there's the degree to which Quality effects experience - it's been buffed to an amazing degree. I've gotten 2.3k xp from a levequest synth with rested bonus and no scroll. Doubling/Tripling your xp gain by paying more attention to the synthesis and making smart use of your skills, which are now readily available, pays off very nicely.

    The difference between crafting now and before 1.21 is night and day.
    (2)

  9. #119
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Haibel View Post
    Slow leveling. Not so bad now since patch. But should be quicker still.

    Traveling camp to camp for levequest gets old. Should make it fixed camps
    per level of leve. just like DOW/DOM/DOL. Atleast that way you don't have to
    spend all your anima or and hour travel time between going to all camps.
    Either that or make it so you can go to the npc's for the leve you do for them. That way you could sit at drybone or wherever and just keep getting the leves there. I think the core of crafting in this game is there but the mechanics weren't done that well. The crafting game needs to be skill based and require effort. Yet that effort needs to be rewarded accordingly. This last patch really made crafting more bearable for me, but its still not fun yet. It is a tough topic to tackle, because to me, it is supposed to be a little like work. I mean, its emulating real life work! But there needs to be a rewarding feeling that comes from working hard, and risk envolved for those that are willing to risk more to gain more. Lets all keep this in perspective though, I haven't exactly played a TON of mmo's where the crafting was a lot of fun.
    (1)

  10. #120
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Biggs View Post
    . Lets all keep this in perspective though, I haven't exactly played a TON of mmo's where the crafting was a lot of fun.
    this right here is the main point in most stuff people bring up here

    most if not all other mmos, for the most part, are point and click auto crafting, you dont really do anything

    14 did something unique in giving it its own job


    so anyone comparing it to the fun of other games is really just saying they want an auto crafting system usualy cuz they dont like spending actual time doing it

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