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  1. #1
    Player
    Kerath's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    92
    Character
    Kerath Ragnarok
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60

    What bothers you most about the current synthesis system?

    I actually like the crafting system. I just hate the server lag and waiting on animations to play. If there were no animations and you could play the mini-game fast I think it would be fine. The reason it is so disengaging is because you are waiting most of the time.


    edit: I am posting this question because I don't like the options in the survey.
    (13)
    Last edited by Kerath; 03-13-2012 at 04:46 PM.

  2. #2
    Player
    Akira_Tenshi's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    It is incredibly boring, slow and tedious.
    (41)

  3. #3
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Akira_Tenshi View Post
    It is incredibly boring, slow and tedious.
    Quote Originally Posted by HiirNoivl View Post
    The crafting "game"... let's not call it a game. The word "game' implies fun and enjoyment. I won't even use the word "activity" because you don't have to "actively" be engaged in the game to do it successfully.
    Quote Originally Posted by Rau View Post
    imo, some sort of puzzle game should be incorporated into crafting :3
    Oh snap, didn't expect so many people to agree.

    When I first heard about the crafting system before the game was even released, I honestly expected a unique mini-game for each craft. What we got was beyond underwhelming.

    And when I say mini-game, I don't mean the same kind of crappy multi-option text-based system we have now, I mean an actual game. People get addicted to incredibly simple puzzle games like Tetris and Bejeweled and incorporating something like that into crafting would make it far more accessible I feel.
    (4)

  4. #4
    Player
    Syris's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by UmJammerSully View Post
    Oh snap, didn't expect so many people to agree.

    When I first heard about the crafting system before the game was even released, I honestly expected a unique mini-game for each craft. What we got was beyond underwhelming.

    And when I say mini-game, I don't mean the same kind of crappy multi-option text-based system we have now, I mean an actual game. People get addicted to incredibly simple puzzle games like Tetris and Bejeweled and incorporating something like that into crafting would make it far more accessible I feel.
    The crafting game is tedious, but I don't think fun minigames will fix the issue.

    When I craft in other games I enjoy it for several reasons:

    - I feel productive
    - Self-reliant to some extent
    - Income and opportunity
    - Becoming known for my trade - which this game lacks without specialization or choice
    (but I understand that the crafting design mirrors the class play design to some extent)
    - Working with a network of known crafters

    I don't want to see mini games pushed further (I would actually prefer to see them go), because after the one hundredth time of attempting to put together an item, I simply wont want to play a mini game any longer. To an extent I think that this approach actually compounds the issue further (mini games + bad crafting UI, bad AH design, non-existent mail systems)

    So imho, keep mini games as mini games - something to do when you are bored and NOT something you HAVE to do when you want to craft.
    (0)
    Last edited by Syris; 03-13-2012 at 07:23 AM.

  5. #5
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    The crafting "game"... let's not call it a game. The word "game' implies fun and enjoyment. I won't even use the word "activity" because you don't have to "actively" be engaged in the game to do it successfully.

    The Crafting... "thing that people do", is so boring I feel like I'm wasting my time in the game and I should log out and do something else.
    (28)

  6. #6
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HiirNoivl View Post
    The crafting "game"... let's not call it a game. The word "game' implies fun and enjoyment. I won't even use the word "activity" because you don't have to "actively" be engaged in the game to do it successfully.

    The Crafting... "thing that people do", is so boring I feel like I'm wasting my time in the game and I should log out and do something else.
    It shall be hence forth named the Mildly Interactive Item Generation System. Or Miigs, at least the gathering mini-game is an actual game. The Miigs on the other hand will make your brain liquify and sluff out of your ear.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #7
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'd like to think myself an avid fisherman, and while fishing hardly had any real benefit in my time in FFXI(hardly made money, no recipes for fish or what have you), the fact that it had its own unique minigame made it feel active and fun(but mostly just active). If SE doesn't want to touch crafting(which they should as that's beyond doldrums), then they should at least spice up the gathering classes.

    As it is now, gathering is extremely slow, obtuse, and far, FAR too menu-based.
    (0)

  8. #8
    Player
    Syris's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HiirNoivl View Post
    The crafting "game"... let's not call it a game. The word "game' implies fun and enjoyment. I won't even use the word "activity" because you don't have to "actively" be engaged in the game to do it successfully.

    The Crafting... "thing that people do", is so boring I feel like I'm wasting my time in the game and I should log out and do something else.
    Totally agree. I think to an extent the fix for this is the overhaul in the UI.

    If they can manage a nice, clean, and snappy UI with drag and drop functionality then I think the tedium which outweighs the benefit of taking part in these activity would become non-existent.

    Not only would they have to overhaul to crafting UI, but the market wards too. Everything has to be responsive, organized, and clean. Well thought out Auction House, Mail systems, and Crafting systems all reflect on each other. Being a crafter also implies browsing, buying, selling, and storing goods. Crafter's need these features to support that they do.

    I don't craft or gather, but just by looking at the game on the surface I can tell that crafter's are poorly facilitated.

    Here's hoping for 2.0
    (0)
    Last edited by Syris; 03-13-2012 at 02:12 PM.

  9. #9
    Player
    Rau's Avatar
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    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    imo, some sort of puzzle game should be incorporated into crafting :3
    (6)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  10. #10
    Player
    Colino's Avatar
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    Mar 2011
    Location
    Gridania
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    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rau View Post
    imo, some sort of puzzle game should be incorporated into crafting :3
    Not for every synth because that would become just as tedious... But I think the skills themselves should be more interactive. Maybe a mini-game that determines quality increase? Stuff like that.

    Quote Originally Posted by Rousseau View Post
    I like how crafting is more engaging than in other games, and I'd hate to see it reduced to a system like WoW's, where you literally push one button, wait a few seconds, and get your item, all from anywhere in the world, without having to change gear. I think that crafting should involve actual work, but it could still be better than it currently is.
    They've already confirmed that's how it's going to be in 2.0, but just for "quick crafts".
    (0)

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