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  1. #1
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by NoctisUmbra View Post
    You can play the game all the way through without having to level a single DoH/L.
    Sure, but I like to craft my own items (DoH); I like to farm my own ingredients (DoL). Why should we all have to be subject to an absolutely mind-numbing grind to be able to enjoy everything this game has to offer? I see the merit in grinding in battle; your skills improve. However, there is no growth in grinding DoH.

    If my DoW/DoM can survive being in the zone, I should be able to break out with an axe and chop logs regaurdless of my DoL level. Then I should be able to take the logs and make a fishing pole regaurdless of my DoH level. Further, I should be able to take the pole and catch fish. Then, cook some food. All of this should be possible without having to farm/craft items that I don't need. Bottom line, griding crafts is not fun and should be abolished.

    This game would be fun if we could interact with new zones as we level our DoW/DoW by farming and crafting those zones without DoH/DoL level restrictions. It shouldn't be as easy as it is to explore the world in a day, but that is for another thread.
    (0)
    Last edited by RahJah; 03-15-2012 at 08:32 AM. Reason: Addition of text.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by RahJah View Post
    Sure, but I like to craft my own items (DoH); I like to farm my own ingredients (DoL). Why should we all have to be subject to an absolutely mind-numbing grind to be able to enjoy everything this game has to offer? I see the merit in grinding in battle; your skills improve. However, there is no growth in grinding DoH.

    If my DoW/DoM can survive being in the zone, I should be able to break out with an axe and chop logs regaurdless of my DoL level. Then I should be able to take the logs and make a fishing pole regaurdless of my DoH level. Further, I should be able to take the pole and catch fish. Then, cook some food. All of this should be possible without having to farm/craft items that I don't need. Bottom line, griding crafts is not fun and should be abolished.

    This game would be fun if we could interact with new zones as we level our DoW/DoW by farming and crafting those zones without DoH/DoL level restrictions. It shouldn't be as easy as it is to explore the world in a day, but that is for another thread.
    by your logic all combat classes should be combined into 1 too since its pointless to mindlessly grind


    sorry, but in the end, the same fact comes up, if you dont like crafting, dont do it, but dont petition to have it destroyed for everyone else so it can be turned into something you specificaly like

    what you like, others wont

    not everyone can be satisfied, and right now, i think a majority of people like the system

  3. #3
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by TheVedis View Post
    by your logic all combat classes should be combined into 1 too since its pointless to mindlessly grind
    How did you make the connection that we should combine combat classes? Seems you did not read my post. "I see the merit in grinding battle; your skills improve."

    I am proposing SE abolish recipe level requirements for item creation, nothing more. The mini-game, recipes, leves, lore, etc. could all remain the same. You are misunderstanding me if you think I am suggesting get rid of all of the content, or change any other parts of the game.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would like to see them replace the text with an action bar, I'll make a image shortly.

    Something like this, I didn't bother putting Rapid because it seems they will be removing it in a future patch.

    (1)
    Last edited by Jinko; 03-16-2012 at 04:53 AM.

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Jinko Jinko slaps Noctis Umbra
    (0)

  6. #6
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    the changes on crafting is nice...is a thrilling when aiming for higher quality and the dura left is 1 lol

    I really hope the changes on the UI, it only can get better I think.
    (0)
    Aion Zwei - Masamune

  7. #7
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    I am ok with crafting but I think it needs to be somewhat faster, maybe reduce the animations abit. I would also like them to rework the leves I'd like them to implement a 10 and 30 rank in there for leves I don't like how the gap is 20 and when your like 35 and you are still getting a ton of 20-25 leves it just seems like a waste.
    (1)

  8. #8
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Eight View Post
    I am ok with crafting but I think it needs to be somewhat faster, maybe reduce the animations abit. I would also like them to rework the leves I'd like them to implement a 10 and 30 rank in there for leves I don't like how the gap is 20 and when your like 35 and you are still getting a ton of 20-25 leves it just seems like a waste.
    Aye. I'm a supporter of static access to leves every five levels. But I'd be partly satisfied with categories every 10 ranks rather than 20 if those milestones always are populated. What's worse than getting 20-25 leves is being 40+ and getting no leves at all.
    (0)

  9. #9
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eight View Post
    I am ok with crafting but I think it needs to be somewhat faster, maybe reduce the animations abit. I would also like them to rework the leves I'd like them to implement a 10 and 30 rank in there for leves I don't like how the gap is 20 and when your like 35 and you are still getting a ton of 20-25 leves it just seems like a waste.
    Those leves are in the other categories.

    "~" before a number means up to that number, "~" after a number mean that number and up.
    (0)

  10. #10
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    Quote Originally Posted by Kiote View Post
    Those leves are in the other categories.

    "~" before a number means up to that number, "~" after a number mean that number and up.
    I understand how the leves work. Still I don't want up to from 20-39 the gap is far too wide. I just think you should always have access to leves that are more your current range. Whether they are in other categories is irrelevant if I am only working on what craft that doesn't help me.
    (1)

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