You are basically AFK at that point. Most of your casts in content is always damage, not healing ones. There simply isn’t enough outgoing damage to warrant it. You’d want to kick a DPS that was just auto-attacking would you not? Or a tank that only single-targets or auto-attacks and loses aggro, right? How about one that does their AOE three times and then AFKs for the rest of the pull? It’s the same thing here. Healer DPS is a mitigative tool. It kills packs faster. It makes the content go by quicker, and it’s a team contribution. Last I checked, that’s typically valued in group play. AFK play is not.
Difference of playstyle is a valid reason for kicking someone still, anyways. Hard to punish if the majority of a party don’t want to play with a practically AFK healer. Nice try, though.
That said, I usually go healer to avoid having to deal with the Netflix ones, so. My experience with “heal only healers” is that they can’t even heal properly. I end up picking up their slack in both healing and damage.
I mean, you can do the current Expert dungeons without a healer at all. It’s been done. Nice try, though.
Why don’t you make a video proving that there is high healing uptime in dungeons? Sounds fair enough, since you want to argue this point.




Reply With Quote



