Quote Originally Posted by Ronduwil View Post
Yeah, I don't think it was designed around that. Rather, it's an expectation that's taken root in the modern MMO community for some reason. I get that a lot of healers are complaining that they have nothing to do, but these same people are likely raiding high end content with static groups of very competent players. Naturally, you're not going to have to heal very much in those scenarios. If you want to spend your time healing as a healer, then you need to run with random sprouts who constantly stand in stuff and collect vuln stacks. I can tell you that this makes for a much more engaging healing experience that doesn't even treat DPS as anything but filler. That's what the game is really designed around, but the high end community doesn't like to hear that. They want to run with the best of the best and then complain that the best of the best are too easily healed.
It may not have been ORIGINALLY designed around that. But it IS balanced around the asusmption of that.

Enrage timers are balanced around healer dps. Try clearing any extreme trial or savage on launch with two 0 dps healers and tell me again that content is not CURRENTLY designed around healers dpsing.