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  1. #341
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Imoye View Post
    Yes [having "500 abilities"] does ["make the game more fun"]. Abilities create depth and foster interest as well as satisfaction and mastery.
    Ability count, though, is not merely a matter of button count. Nor is it equal to a job's total ability depth.

    Even using fewer buttons than present, we can have deeper and more compelling kits than we presently possess.




    :: By no means does this advocate for the removal of abilities like Kaiten. I'll just note that adding random hit-on-CD, zero-synergy oGCDs doesn't add a lick of depth, either, nor was any actual depth lost in the consolidation of the already equally fail-proof Gnashing Fang combo; as such, depth (or, further still, engagement) cannot be simplified into a mere matter of button or action count.
    (7)
    Last edited by Shurrikhan; 05-03-2022 at 06:53 PM.

  2. #342
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Yeah but how many are going to stick with it when they see what's required? I'm sure some will, but others will be turned off by it and just go back to watching the spectacle.
    The fact that JP has a Savage clear rate of 40%+ means that actually, a majority of players are going to stick with it (it's going to be 50%+ for those who bother to do Extreme and above type of content).

    On both JP and NA players have complained repeatedly about job homogenization and JP is often even more vocal about it.

    The matter of fact is that increasing the skill ceiling does not hurt casual players in any way, because they wouldn't ever need to reach that skill ceiling to comfortably clear content in FF14. But decreasing the skill ceiling hurts skilled players.
    (19)

  3. #343
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I quit WoW because of their terrible borrowed power systems and gameplay mechanics made solely for playtime metrics, their company profile flipped me over the edge completely. Their class design had nothing to do with it heck their simplest class Demon Hunter was my main because it didnt had button bloat. And each button felt meaningfull towards my burst.
    (9)

  4. #344
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,121
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    i guess i am just letting my brainpower fluctuate with the game, so i have just gotten stupider with the game, yay

    ٩(◍╹∀╹◍)۶
    (2)

  5. #345
    Player
    not_ya_wify's Avatar
    Join Date
    Feb 2018
    Posts
    326
    Character
    Tyria Xepheles
    World
    Siren
    Main Class
    Carpenter Lv 90
    It's probably more like 1% of the player base who is against simplifying the game but they are the loudest and on these forums 24/7 so you think they are half the player base
    (4)

  6. #346
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Thorio View Post
    I don't get this, people want to have more damage skills when your focus is healing? Then playing anything but healer should be better imo.
    As a GNB, your job is to get hit by enemies and mitigate damage. Your only DPS skills should be Keen Edge for single target, Demon Slice for AoE and Bow Shock as an oGCD. Everything else should be aggro and mitigation skills. If you want more DPS buttons, playing a DPS would be better as tanking is your focus.

    Would you like that?
    (12)

  7. #347
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    We should get a calculator class like in Final Fantasy Tactics to which in order to get that super over 9000 potency attack you got to chain math combos. <3 kupo
    (4)
    Kupo!

  8. #348
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by UkcsAlias View Post
    DPSing should not reward with even more healing, as that would amplify the issue and push the focus more to dps again, instad of pushing the focus to healing.
    The focus is already mostly on DPS. What do you think a healer is doing for the 45-60 seconds where a dungeon boss is doing nothing but auto-attacks after a 'buster or raid-wide? What do you think a healer is doing for the 70-90% of most non-Savage fights where no healing is required? What do you think a healer is doing when running the MSQ, where no healing is ever required?

    Quote Originally Posted by UkcsAlias View Post
    If DPS becomes a key aspect for healing,
    It already is.

    Quote Originally Posted by UkcsAlias View Post
    then you essentialy are forced into dpsing more.
    You already are. Regardless of whatever YoshiderP may claim, fights at min iLvl are tuned to account for healer DPS.

    Quote Originally Posted by UkcsAlias View Post
    Consistent healing however should be the key aspect. You want to push a focus towards keeping teammates at high health instead of just avoiding them to get killed at best.
    Why? You don't get more loot or a higher score if you clear with everybody at 100% health instead of 10%. Healing is pass/fail.

    And in this game, every attack is scripted. If you know that there won't be any more incoming damage for the next 30 seconds, why bother frantically healing everybody up to full right now? Throw a Medica II/Aspected Helios/Whispering Wind on the party and let the regen tick them up to full. The only reason to keep everybody topped off all the time is if you're worried about unexpected damage killing someone. But in FF14, all attacks are scripted, so there is no such thing as unexpected damage.
    (13)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  9. #349
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Skiros View Post
    The fact that JP has a Savage clear rate of 40%+ means that actually, a majority of players are going to stick with it (it's going to be 50%+ for those who bother to do Extreme and above type of content).

    On both JP and NA players have complained repeatedly about job homogenization and JP is often even more vocal about it.

    The matter of fact is that increasing the skill ceiling does not hurt casual players in any way, because they wouldn't ever need to reach that skill ceiling to comfortably clear content in FF14. But decreasing the skill ceiling hurts skilled players.
    40% is still not a majority, and it can be very difficult to predict trends like savage participation based on sudden bursts of interest.
    (3)

  10. #350
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SieyaM View Post
    40% is still not a majority, and it can be very difficult to predict trends like savage participation based on sudden bursts of interest.
    That 40% is full tier completion rate, before the tier has been cycled out of current content, and based only on mount ownership iirc. Savage participation rate in jp will be higher, almost certainly reaching over 50%.
    (8)

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