




Yeah but how many are going to stick with it when they see what's required? I'm sure some will, but others will be turned off by it and just go back to watching the spectacle.
Ability count, though, is not merely a matter of button count. Nor is it equal to a job's total ability depth.
Even using fewer buttons than present, we can have deeper and more compelling kits than we presently possess.
:: By no means does this advocate for the removal of abilities like Kaiten. I'll just note that adding random hit-on-CD, zero-synergy oGCDs doesn't add a lick of depth, either, nor was any actual depth lost in the consolidation of the already equally fail-proof Gnashing Fang combo; as such, depth (or, further still, engagement) cannot be simplified into a mere matter of button or action count.
Last edited by Shurrikhan; 05-03-2022 at 06:53 PM.
The fact that JP has a Savage clear rate of 40%+ means that actually, a majority of players are going to stick with it (it's going to be 50%+ for those who bother to do Extreme and above type of content).
On both JP and NA players have complained repeatedly about job homogenization and JP is often even more vocal about it.
The matter of fact is that increasing the skill ceiling does not hurt casual players in any way, because they wouldn't ever need to reach that skill ceiling to comfortably clear content in FF14. But decreasing the skill ceiling hurts skilled players.


40% is still not a majority, and it can be very difficult to predict trends like savage participation based on sudden bursts of interest.The fact that JP has a Savage clear rate of 40%+ means that actually, a majority of players are going to stick with it (it's going to be 50%+ for those who bother to do Extreme and above type of content).
On both JP and NA players have complained repeatedly about job homogenization and JP is often even more vocal about it.
The matter of fact is that increasing the skill ceiling does not hurt casual players in any way, because they wouldn't ever need to reach that skill ceiling to comfortably clear content in FF14. But decreasing the skill ceiling hurts skilled players.
That 40% is full tier completion rate, before the tier has been cycled out of current content, and based only on mount ownership iirc. Savage participation rate in jp will be higher, almost certainly reaching over 50%.
I quit WoW because of their terrible borrowed power systems and gameplay mechanics made solely for playtime metrics, their company profile flipped me over the edge completely. Their class design had nothing to do with it heck their simplest class Demon Hunter was my main because it didnt had button bloat. And each button felt meaningfull towards my burst.



i guess i am just letting my brainpower fluctuate with the game, so i have just gotten stupider with the game, yay
٩(◍╹∀╹◍)۶
It's probably more like 1% of the player base who is against simplifying the game but they are the loudest and on these forums 24/7 so you think they are half the player base
We should get a calculator class like in Final Fantasy Tactics to which in order to get that super over 9000 potency attack you got to chain math combos. <3 kupo
Kupo!



Well, they just dumbed down PvP and it's considered a success, with lot of players, etc.
We were already worried about the direction, dumbing down everything, predictable and short-lived content, etc. with ARR and HW. But they proved us wrong, all they need is the brand and marketing.
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