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  1. #1
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MiaShino View Post
    I see much boredom in the future for new players and kinda feel for them. Ohhhh forgot to mention! Toto (looks amazing!) now walls at double pulls. No more yeet boy into the boss room with the whole dungeon following in there anymore. Double pulls only! Six mobs and no more!
    That's disgusting. Doing entire dungeon pulls is the most fun part about ARR dungeons. Drives me insane that we're losing these dungeons and getting more crummy endwalker FFXIII hallway dungeons.
    (4)

  2. #2
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MagicalChase View Post
    That's disgusting. Doing entire dungeon pulls is the most fun part about ARR dungeons. Drives me insane that we're losing these dungeons and getting more crummy endwalker FFXIII hallway dungeons.
    Some later pulls are still okay, I suppose. Stone Vigil first pull has lost several mobs however it is now possible to more consistently survive full wall pull to the boss room there. Frog Death canyon will likely no longer be the meme that kept on giving, it has been altered and are no longer able to fall there. Like the Vigil pull though can just pull to boss room to re-create original big pull.

    Last Vigil boss is boring as all heck. Anything that made that dargon threatening is gone.

    Haukke final boss is rather neat so not all things about this are the negative. Lanterns are gone buuuuut you get to learn about gaze mechanics from eyeball of doooooom soooner. This will help assist sprouts for later gaze mechanics.

    Copper hell is drastic improvement over original. Bosses in there have actual mechanics now that are familiar. This will also assist in the teaching of new players.

    Toto looks pretty but is somehow even more of the boring. At the least it seems shorter. Tested new trusts and you can plow through in no time with them. First and second boss cannot cleanse poision anymore? Do not understand this change as Toto was great dungeon for teaching about cleanse.

    We collectively despise the tank buster marker for reasons most varied so seeing it implemented here is not happy change. Vwamp Vwamp Vwamp use cooldowns dummy! Vwamp! Just.. delete that please, it is also distracting having my entire character glowing bright red like that. No new player is going to go ohhh big red marker that means mitigate when first seeing that. Cannot wait for all the sprout tanks to run around with that marker confused then not press cooldowns anyways. Worse about this is not all bosses were adjusted for this. Many still lack the marker so there is still no consistency in these dungeons.

    Warrior AOE can go die in a hole. Same drift issues that Paladin aoe has resulting in you wiffing constantly.

    Sam just spams Shinten at 52 now, yawn.

    Team is capable of doing good things so.. wish they would just keep doing that and leave unbroken things alone.
    (7)