Quote Originally Posted by Bearded View Post
I think players in this thread need to remember that these are MSQ duties that have been adjusted and for good reasons - start as a new player (not a vet) and play DPS then find yourself stuck in queue after queue just to progress your storyline.
Was able to witness this fairly recently by observing others I have invited to play. Remember them waiting outside cutters cry for fifteen minutes as two dps almost ready to quit.

Upon asking them I was informed that the queue times would not be so awful if the experience inside of the dungeon were better. Something close to (can always ask when they wake up ); "Would not be so bad but waiting fifteen minutes for THAT sucked". Twas not the queue alone it was the single pulling no stance tank dance thirty minute harang inside of the boring dungeons.

Alright so go in with trusts then! Oh wait, then they cannot play together which was also major reason for them continuing on with the game. Will ask others how they feel about it in the later times. I see much boredom in the future for new players and kinda feel for them. Ohhhh forgot to mention! Toto (looks amazing!) now walls at double pulls. No more yeet boy into the boss room with the whole dungeon following in there anymore. Double pulls only! Six mobs and no more!

Did test, AI healed me without cooldowns through those pulls. Am certain it could handle bigger pulls without issue provided cooldowns are used.