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  1. #1
    Player
    Bearded's Avatar
    Join Date
    Jan 2019
    Posts
    347
    Character
    Hiro Masaaki
    World
    Phantom
    Main Class
    Archer Lv 36
    I think players in this thread need to remember that these are MSQ duties that have been adjusted and for good reasons - start as a new player (not a vet) and play DPS then find yourself stuck in queue after queue just to progress your storyline.

    Harder content without the AI systems is there and continues to be added. This is all about keeping the new players progressing instead of dropping out because they cant face wasting time in another queue.

    I am darn sure the devs would not have added it otherwise.
    (1)

  2. #2
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bearded View Post
    I think players in this thread need to remember that these are MSQ duties that have been adjusted and for good reasons - start as a new player (not a vet) and play DPS then find yourself stuck in queue after queue just to progress your storyline.

    Harder content without the AI systems is there and continues to be added. This is all about keeping the new players progressing instead of dropping out because they cant face wasting time in another queue.

    I am darn sure the devs would not have added it otherwise.
    I want to agrre with you at the point that some stuff here is exaggerated but also i believe in the fact that the game caters to too much groups of people and tries to be playable by everyone. IN my opinion that is a futile idea and will lead to very bad things and no the dev are not some otherwordly beeings that cant do wrong. A game needs a target audience, you will not get everyone and this lesson is something Yoshida needs to learn at the momen.
    (4)

  3. #3
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bearded View Post
    I think players in this thread need to remember that these are MSQ duties that have been adjusted and for good reasons - start as a new player (not a vet) and play DPS then find yourself stuck in queue after queue just to progress your storyline.
    Was able to witness this fairly recently by observing others I have invited to play. Remember them waiting outside cutters cry for fifteen minutes as two dps almost ready to quit.

    Upon asking them I was informed that the queue times would not be so awful if the experience inside of the dungeon were better. Something close to (can always ask when they wake up ); "Would not be so bad but waiting fifteen minutes for THAT sucked". Twas not the queue alone it was the single pulling no stance tank dance thirty minute harang inside of the boring dungeons.

    Alright so go in with trusts then! Oh wait, then they cannot play together which was also major reason for them continuing on with the game. Will ask others how they feel about it in the later times. I see much boredom in the future for new players and kinda feel for them. Ohhhh forgot to mention! Toto (looks amazing!) now walls at double pulls. No more yeet boy into the boss room with the whole dungeon following in there anymore. Double pulls only! Six mobs and no more!

    Did test, AI healed me without cooldowns through those pulls. Am certain it could handle bigger pulls without issue provided cooldowns are used.
    (2)

  4. #4
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MiaShino View Post
    I see much boredom in the future for new players and kinda feel for them. Ohhhh forgot to mention! Toto (looks amazing!) now walls at double pulls. No more yeet boy into the boss room with the whole dungeon following in there anymore. Double pulls only! Six mobs and no more!
    That's disgusting. Doing entire dungeon pulls is the most fun part about ARR dungeons. Drives me insane that we're losing these dungeons and getting more crummy endwalker FFXIII hallway dungeons.
    (4)

  5. #5
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MagicalChase View Post
    That's disgusting. Doing entire dungeon pulls is the most fun part about ARR dungeons. Drives me insane that we're losing these dungeons and getting more crummy endwalker FFXIII hallway dungeons.
    Some later pulls are still okay, I suppose. Stone Vigil first pull has lost several mobs however it is now possible to more consistently survive full wall pull to the boss room there. Frog Death canyon will likely no longer be the meme that kept on giving, it has been altered and are no longer able to fall there. Like the Vigil pull though can just pull to boss room to re-create original big pull.

    Last Vigil boss is boring as all heck. Anything that made that dargon threatening is gone.

    Haukke final boss is rather neat so not all things about this are the negative. Lanterns are gone buuuuut you get to learn about gaze mechanics from eyeball of doooooom soooner. This will help assist sprouts for later gaze mechanics.

    Copper hell is drastic improvement over original. Bosses in there have actual mechanics now that are familiar. This will also assist in the teaching of new players.

    Toto looks pretty but is somehow even more of the boring. At the least it seems shorter. Tested new trusts and you can plow through in no time with them. First and second boss cannot cleanse poision anymore? Do not understand this change as Toto was great dungeon for teaching about cleanse.

    We collectively despise the tank buster marker for reasons most varied so seeing it implemented here is not happy change. Vwamp Vwamp Vwamp use cooldowns dummy! Vwamp! Just.. delete that please, it is also distracting having my entire character glowing bright red like that. No new player is going to go ohhh big red marker that means mitigate when first seeing that. Cannot wait for all the sprout tanks to run around with that marker confused then not press cooldowns anyways. Worse about this is not all bosses were adjusted for this. Many still lack the marker so there is still no consistency in these dungeons.

    Warrior AOE can go die in a hole. Same drift issues that Paladin aoe has resulting in you wiffing constantly.

    Sam just spams Shinten at 52 now, yawn.

    Team is capable of doing good things so.. wish they would just keep doing that and leave unbroken things alone.
    (7)