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  1. #271
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TaleraRistain View Post
    I agree that the system is beneficial and definitely feel it teaches better than Duty Finder does. But what do you mean mess up more than 3 times and that's it? It doesn't auto-boot you after 3 wipes or anything.
    I meant to say more like vuln stacks, trusts cannot save players who have more than 2-3 of those on boss raidwides, and while they are pretty consistent at healing w2w as a tank you cannot survive them without rotating cooldowns properly.
    (2)
    Авейонд-сны


  2. #272
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hurlstone View Post
    There really seems to be a sense of almost… exaggerated dread around this patch. Not thats anything new. I feel like every MMO I have ever played gets such discussions when class changes are implemented. I just feel that we are a long way from jobs that can play themselves or totally loose their uniqueness. Not to say we should not question the choices made, but I feel the reasons the devs are making such changes are more complex then just ‘They want to make it easier for casuals.’

    I cannot comment on say, the SAM changes, as I have not played it much and even then I would like to wait and actually play the class after the changes to see. That said I feel ‘button bloat’ is a real thing that needs to be carefully controlled as we raise in levels. Having a rotation that takes up several rows is not going to be everyones cup of tea. Is removing skills the answer? I do not know. I was not much of a fan of how they cut down Summoners core set, but then others love the changes. I am personally a fan of making more skills transform during combos, a bit like Gunbreaker and Red Mage do. Its a good way to keep the bars neat but not sacrificing skills, and I wish they would add it to more Jobs.
    An increased awareness of 6.1 is appropriate. It is the first patch after the conclusion of a major story arc. In many respects it is going to set the tone for what to expect from the game going forward. What's in this patch is going to determine for a lot of players, whether they quit now that the original story is over or keep going to see what happens in the next story.
    (0)

  3. #273
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    I meant to say more like vuln stacks, trusts cannot save players who have more than 2-3 of those on boss raidwides, and while they are pretty consistent at healing w2w as a tank you cannot survive them without rotating cooldowns properly.
    Yeah they definitely can't keep you alive if you run around with 16 vuln stacks, lol.

    But that's one thing I really enjoy about Trusts. They're a great opportunity to take your time and puzzle out something that is giving you trouble rather than just getting tugged along like a kite with players.
    (1)

  4. #274
    Player KayRadley's Avatar
    Join Date
    Jan 2015
    Posts
    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Caurcas View Post
    Dark Souls isn't even hard, and I don't know why it's constantly brought up are the barometer for difficulty in video game. Y'all out acting like it's Ninja Gaiden or something smh.
    That's just people wanting to feel special because they pushed the button more than others.
    (0)

  5. #275
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Caurcas View Post
    Dark Souls isn't even hard, and I don't know why it's constantly brought up are the barometer for difficulty in video game. Y'all out acting like it's Ninja Gaiden or something smh.
    The only thing Dark Souls is an indicator of is your ability to memorize patterns, and react to them. It becomes VERY easy for that reason, as the speed is often slow enough for you to start reading frames. Sekiro is what I'd consider the pinnacle of difficulty, since the final boss is a pure skill based boss fight testing everything you've ever learned over the course of the game, and ends up being the fastest, most hectic fight since there is NOTHING you can do to heavily push it into your favor, just you and the final boss in an epic hectic battle to the death.
    (2)

  6. #276
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Also this thread is a statistical black hole, because simplification began with Stormblood where also the rapid growth of the playerbase began.
    So if you make a simple line graph, you could make it a function of x being straightforward gameplay and y being MAU and you would probably get a straight line going up.
    (1)

  7. #277
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Felis-Silvertis View Post
    But the OP is asking for increased complexity across the board. I think if they were asking for an optional increase (like split dungeons into "story mode" with trusts and slightly more tuned "normal mode" with players), I don't think anyone would have objected.
    I do agree it would be nice to have dungeons where wall to wall isn't possible, or you actually have to use CC for real.. with corresponding XP/tomes increase for time invested.
    I am personally not even against making gameplay slightly harder, just not convinced it is going to be better for the game long term.
    I don't know if you actually read the OPs post or you are posting on the wrong thread? They did not even mention anything about dungeons. Everything they said strictly related to job complexity and that pruning abilities is not a solution.
    (2)

  8. #278
    Player
    DeNada's Avatar
    Join Date
    Sep 2021
    Posts
    249
    Character
    Hadrefort Sarmantoix
    World
    Balmung
    Main Class
    Archer Lv 53
    I think there is good pruning and bad pruning.

    For example, the gunbreaker changes are really good since no abilities are removed and those on different buttons are simply condensed to one, which allow for players to play the job without extra button bloat.

    However, the latest samurai changes where an iconic ability is removed is simply bad because it dilutes the flavor of the job and removes an essential part of its gameplay, without returning anything back.
    (5)

  9. #279
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Just did some test runs of Vigil and Brayflox and.. it is so sterile now. Anything that made the bosses there even remotely threatening is just gone. Am fairly certain I could afk as tank and the trust AI would keep me alive. Certain mobs were removed along paths too reducing pull size. Sadness, enjoyed seeing friends attempt the insane Vigil pulls the first time there and every blunder this caused. Gone now..

    Baited aoes are gone from last boss. Second boss only does single buster, flatten has been removed, then stands around doing diddly between raid wide > buster > single easily dodge able mechanic. By the twelve these dungeons could put a Mia too sleep before but will absolutely dread rouletting into them now. May make macro to press buttons for me that I can push every so often and use that roulette to procure foods.
    (5)

  10. #280
    Player
    Bearded's Avatar
    Join Date
    Jan 2019
    Posts
    347
    Character
    Hiro Masaaki
    World
    Phantom
    Main Class
    Archer Lv 36
    I think players in this thread need to remember that these are MSQ duties that have been adjusted and for good reasons - start as a new player (not a vet) and play DPS then find yourself stuck in queue after queue just to progress your storyline.

    Harder content without the AI systems is there and continues to be added. This is all about keeping the new players progressing instead of dropping out because they cant face wasting time in another queue.

    I am darn sure the devs would not have added it otherwise.
    (1)

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