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  1. #11
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,427
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archwizard View Post
    On the one hand, between Stalwart Soul getting level-dropped, Blood Weapon on stacks and Living Dead FINALLY getting fixed, those are pretty substantial changes that I'm quite happy to have.
    Admittedly I think they overshot a tad with LD, and now as a healer I'll only have to keep an eye out for it if the boss is untargetable. I also still think the extra step they added to it is a strange effort to keep the ability unreasonably complicated for what its compatriots do in two lines of text, but whatever.

    On the other hand, the LD fix was the only change made to our survivability -- nothing for Oblation or TBN -- while PLD gets even more healing effects so it's not like improved sustain was off the table. Still not looking forward to running my DRK through Dead Ends in the future.
    We'll be able to use Living Dead as a get out of jail free card, albeit only like once in a dungeon.
    Imagine if we just put lifesteal on quietus or something.


    Changes themselves are fine, Stalwart Soul at low levels is nice, Living dead being locked to Weaponskills/spells is sad, Bloodweapon being stacks is great.
    Could have done a lot more but its a start.
    (0)
    Last edited by Oizen; 04-11-2022 at 09:31 PM.