

The most Meh of changes to a class that's been murdered for the past few expac. They don't get an award for potentially fixing the worst move in the game 3 expacs late. Still no talk about any form of fundamental design change to a class they crippled.Alright, reality is here. Observe.
Key things to note:
1. This is a nerf to DARKNESS, NOT SHADOW. This is most likely a balancing move to ensure DRK doesn't pull too far ahead in UCOB, as pre-6.1, Flood of Darkness is a two-target gain on Nael/Twin, but with no Stalwart Soul.
2. Based on current HP restored by Souleater (300p), 1.5K potency can translate to about 27% per GCD. You will not lose your invuln status at max HP, so no need to worry about griefing yourself.
I would like to thank each and every person who contributed in getting Blood Weapon and Living Dead fixed, with a bonus of Stalwart Soul at lower levels. Without your support, we would've never had this small, but true victory for Dark Knight. That at the very least, is something worth celebrating.



It's not like I disagree with you or anything. I'm just glad I'll be allowed to DRK in DSU and to finally be able to return to PF without being mocked. I'm not saying that people shouldn't fight for a return to a gameplay style that is more fun. DMissionary still isn't in UCOB/UWU, spells still exist(even if their detriment is vastly less significant now), Darkside is still worthless, the gameplay is still fairly stale for most veterans, and we're still suffering from the culling that is now spreading to every job in the game.
But I will provide credit where credit is due. I will never die to LD ever again, and I will never miss the 5th hit of Blood Weapon ever again without there being a "GOTCHA". Now the worst part about LD is that I need to make sure I have a target to regen off of. That's more than I was expecting. I'm not endorsing or supporting SE for finally giving up on some of their trash ideas. I'm congratulating the people who stuck out this nightmare with me. I don't want to be miserable 24/7, the game state is already depressing enough.


The PVP build is way better than our PVE build now. Plunge apply sole survivor to the target, salted earth increasing enemies damage taken and heals you when you stand in it. Salt & darkness bind I get for PVP but in PVE would could have had a blind like old DA DP would reduce the issue of some of our survivability if we could get some additional effects back. Why was this kind of thought not applied to our actual build, they remove things due to "button bloat" they could have added to additional effects instead.It's not like I disagree with you or anything. I'm just glad I'll be allowed to DRK in DRU and to finally be able to return to PF without being mocked. I'm not saying that people shouldn't fight for a return to a gameplay style that is more fun. DMissionary still isn't in UCOB/UWU, spells still exist(even if their detriment is vastly less significant now), Darkside is still worthless, the gameplay is still fairly stale for most veterans, and we're still suffering from the culling that is now spreading to every job in the game.
But I will provide credit where credit is due. I will never die to LD again, and I will never miss the 5th hit of Blood Weapon ever again without there being a "GOTCHA". Now the worst part about LD is that I need to make sure I have a target to regen off of. That's more than I was expecting. I'm not endorsing or supporting SE for finally giving up on some of their trash ideas. I'm congratulating the people who stuck out this nightmare with me. I don't want to be miserable 24/7, the game state is already depressing enough.

Your asking logical questions to a team that makes illogical changes to jobs 7/10 times. The person in charge of DRK's balancing has always made weird and stupid decisions. It took up till now for them to finally make some meaningful changes but I fully expect them to revert the buffs sometimes in the future.The PVP build is way better than our PVE build now. Plunge apply sole survivor to the target, salted earth increasing enemies damage taken and heals you when you stand in it. Salt & darkness bind I get for PVP but in PVE would could have had a blind like old DA DP would reduce the issue of some of our survivability if we could get some additional effects back. Why was this kind of thought not applied to our actual build, they remove things due to "button bloat" they could have added to additional effects instead.
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