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  1. #2811
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    We really need a way to make use of DarkSide as a ressource. The ressource management of DRK was always the fun part.
    I agree, I've posted this before as a suggested change that would actually make Darkights engaging again imo.

    Dark Knight Changes:

    Remove the auto darkside and turn it into an OGCD toggle

    When not in darkside all moves give mana back

    When in darkside mana is constantly drained, the final move in the weaponskill combo and all OGCD all cost mana but all heal the Dark Knight.

    Obviously numbers for this need balancing to not make it OP but ideally keep the cost of the abilities low but keep the constant mana drain moderate, the aim would be to balance the mana gain outside of darkside with mana cost of being in darkside, similar to the original design.

    Take quietus and bloodspiller off the blood meter

    Unlink C&S and Abysall drain

    Remove the current delirium and bring back the old weaponskill

    New move Overwhelming Darkness to replace living dead. Fills all darknight resources mana/blood/darkside meter, resources and health regen increased massively overtime for 15 seconds after 15seconds all meters are zero'd regardless of state when the ability ends and all gain for these meters are blocked for 5seconds.

    Moveset Change:
    Weaponskills to reflect what stance you're in. None darkside you're effectively just using a greatsword, in darkside you start using some of the more darkness themed moves.

    None Darkside weaponskill combo
    1 Hard slash
    2 Syphon strike
    3 Delirum

    In Darkside weaponskill combo
    1 Souleater
    2 Powerslash (our old combo finisher where we shot the blast from the hand)
    3 Bloodspiller

    OGCD non darkside
    1. Unmend is now a OGCD
    2. Scourge (bring it back)
    3. Spinning slash (now aoe and a OCGD)
    4: Carve and slice reduce cooldown to 18 seconds reduce damage
    5: Plunge no change

    OGCD darkside
    1. Unmend becomes Abyssal drain
    2. Scouge becomes Quietus
    3. Spinning slash becomes Flood of Shadow
    4. Carve and slice becomes Edge of Shadow
    5. Plunge no change
    6. Shadow bringer unchanged

    UI Class bar changes

    The counter for darkside is now the darkest night counter, instead of counting down it counts up while you're in darkside for however long you were in darkside. This is the resource pool for TBN and living shadow, at 50 is used to cast TBN, living shadow can be triggered any point over 50 but last longer the more you use. Add in a second press to living shadow allowing the DRK to destroy the shadow early to return a portion of the cost to the counter.

    Keep the blood gauge but give us a move that lets you absorb a portion of the blood gauge to either give a chunk of mana or heal depending on whether you're in darkside or not you could use the old dark arts animation for it.
    (In a later change I would like to see this as a modifier like dark arts was adding de buffs but would require lots of work.)
    (0)
    Last edited by Malthir; 04-11-2022 at 07:33 PM.

  2. #2812
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Alright, reality is here. Observe.



    Key things to note:

    1. This is a nerf to DARKNESS, NOT SHADOW. This is most likely a balancing move to ensure DRK doesn't pull too far ahead in multi-target situations pre-ShB, as you are now ACTUALLY allowed to generate MP properly in multi-target at low levels.

    2. Based on current HP restored by Souleater (300p), 1.5K potency can translate to about 27% per GCD. You will not lose your invuln status at max HP, so no need to worry about griefing yourself.

    I would like to thank each and every person who contributed in getting Blood Weapon and Living Dead fixed, with a bonus of Stalwart Soul at lower levels. Without your support, we would've never had this small, but true victory for Dark Knight. That at the very least, is something worth celebrating.
    (13)
    Last edited by OdinelStarrei; 04-11-2022 at 07:45 PM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  3. #2813
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Alright, reality is here. Observe.



    Key things to note:

    1. This is a nerf to DARKNESS, NOT SHADOW. This is most likely a balancing move to ensure DRK doesn't pull too far ahead in UCOB, as pre-6.1, Flood of Darkness is a two-target gain on Nael/Twin, but with no Stalwart Soul.

    2. Based on current HP restored by Souleater (300p), 1.5K potency can translate to about 27% per GCD. You will not lose your invuln status at max HP, so no need to worry about griefing yourself.

    I would like to thank each and every person who contributed in getting Blood Weapon and Living Dead fixed, with a bonus of Stalwart Soul at lower levels. Without your support, we would've never had this small, but true victory for Dark Knight. That at the very least, is something worth celebrating.
    The most Meh of changes to a class that's been murdered for the past few expac. They don't get an award for potentially fixing the worst move in the game 3 expacs late. Still no talk about any form of fundamental design change to a class they crippled.
    (6)

  4. #2814
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Malthir View Post
    The most Meh of changes to a class that's been murdered for the past few expac. They don't get an award for potentially fixing the worst move in the game 3 expacs late. Still no talk about any form of fundamental design change to a class they crippled.
    It's not like I disagree with you or anything. I'm just glad I'll be allowed to DRK in DSU and to finally be able to return to PF without being mocked. I'm not saying that people shouldn't fight for a return to a gameplay style that is more fun. DMissionary still isn't in UCOB/UWU, spells still exist(even if their detriment is vastly less significant now), Darkside is still worthless, the gameplay is still fairly stale for most veterans, and we're still suffering from the culling that is now spreading to every job in the game.

    But I will provide credit where credit is due. I will never die to LD ever again, and I will never miss the 5th hit of Blood Weapon ever again without there being a "GOTCHA". Now the worst part about LD is that I need to make sure I have a target to regen off of. That's more than I was expecting. I'm not endorsing or supporting SE for finally giving up on some of their trash ideas. I'm congratulating the people who stuck out this nightmare with me. I don't want to be miserable 24/7, the game state is already depressing enough.
    (4)
    Last edited by OdinelStarrei; 04-11-2022 at 07:58 PM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  5. #2815
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    It's not like I disagree with you or anything. I'm just glad I'll be allowed to DRK in DRU and to finally be able to return to PF without being mocked. I'm not saying that people shouldn't fight for a return to a gameplay style that is more fun. DMissionary still isn't in UCOB/UWU, spells still exist(even if their detriment is vastly less significant now), Darkside is still worthless, the gameplay is still fairly stale for most veterans, and we're still suffering from the culling that is now spreading to every job in the game.

    But I will provide credit where credit is due. I will never die to LD again, and I will never miss the 5th hit of Blood Weapon ever again without there being a "GOTCHA". Now the worst part about LD is that I need to make sure I have a target to regen off of. That's more than I was expecting. I'm not endorsing or supporting SE for finally giving up on some of their trash ideas. I'm congratulating the people who stuck out this nightmare with me. I don't want to be miserable 24/7, the game state is already depressing enough.
    The PVP build is way better than our PVE build now. Plunge apply sole survivor to the target, salted earth increasing enemies damage taken and heals you when you stand in it. Salt & darkness bind I get for PVP but in PVE would could have had a blind like old DA DP would reduce the issue of some of our survivability if we could get some additional effects back. Why was this kind of thought not applied to our actual build, they remove things due to "button bloat" they could have added to additional effects instead.
    (1)

  6. #2816
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,522
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Mhhh, i am happy with the Dark knight changes. Many buffs, Living Dead is usable now and a small DPS nerf.


    Cheers
    (1)

  7. #2817
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Malthir View Post
    The PVP build is way better than our PVE build now. Plunge apply sole survivor to the target, salted earth increasing enemies damage taken and heals you when you stand in it. Salt & darkness bind I get for PVP but in PVE would could have had a blind like old DA DP would reduce the issue of some of our survivability if we could get some additional effects back. Why was this kind of thought not applied to our actual build, they remove things due to "button bloat" they could have added to additional effects instead.
    Your asking logical questions to a team that makes illogical changes to jobs 7/10 times. The person in charge of DRK's balancing has always made weird and stupid decisions. It took up till now for them to finally make some meaningful changes but I fully expect them to revert the buffs sometimes in the future.
    (4)

  8. #2818
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    On the one hand, between Stalwart Soul getting level-dropped, Blood Weapon on stacks and Living Dead FINALLY getting fixed, those are pretty substantial changes that I'm quite happy to have.
    Admittedly I think they overshot a tad with LD, and now as a healer I'll only have to keep an eye out for it if the boss is untargetable. I also still think the extra step they added to it is a strange effort to keep the ability unreasonably complicated for what its compatriots do in two lines of text, but whatever.

    On the other hand, the LD fix was the only change made to our survivability -- nothing for Oblation or TBN -- while PLD gets even more healing effects so it's not like improved sustain was off the table. Still not looking forward to running my DRK through Dead Ends in the future.
    (0)

  9. #2819
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    changes are pretty good obviously wasn't gonna get some major game play overhaul but finally the job got some QoL that wasn't universal after how many years?
    it would have been nice if Dark missionary was a little earlier so it could be used in lvl 70 content ( aka ultimates).
    (1)

  10. #2820
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,380
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archwizard View Post
    On the one hand, between Stalwart Soul getting level-dropped, Blood Weapon on stacks and Living Dead FINALLY getting fixed, those are pretty substantial changes that I'm quite happy to have.
    Admittedly I think they overshot a tad with LD, and now as a healer I'll only have to keep an eye out for it if the boss is untargetable. I also still think the extra step they added to it is a strange effort to keep the ability unreasonably complicated for what its compatriots do in two lines of text, but whatever.

    On the other hand, the LD fix was the only change made to our survivability -- nothing for Oblation or TBN -- while PLD gets even more healing effects so it's not like improved sustain was off the table. Still not looking forward to running my DRK through Dead Ends in the future.
    We'll be able to use Living Dead as a get out of jail free card, albeit only like once in a dungeon.
    Imagine if we just put lifesteal on quietus or something.


    Changes themselves are fine, Stalwart Soul at low levels is nice, Living dead being locked to Weaponskills/spells is sad, Bloodweapon being stacks is great.
    Could have done a lot more but its a start.
    (0)
    Last edited by Oizen; 04-11-2022 at 09:31 PM.

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