Quote Originally Posted by Theodric View Post
I've always felt that a good compromise for any given dialogue option would be to split things into at least three choices. One would be positive, one negative and the third indifferent. If need be we could have a fourth for a joke option, though the lack of dirty jokes similar to those present in the ARR era have caused me to roll my eyes when the game's newer 'humour' comes into play. It's very safe and inoffensive.
Yep, it really annoys me whenever someone the game has deemed a "villain" turns up and I am only given two or three negative options to respond to them with. Same with my only being able to respond with three different versions of the positive to those deemed to be "heroes". When Zenos showed up at the end I was laughing so hard at the absurdity of the moment and was, frankly, happy to see him. At least this was someone I knew wouldn't be a handicap in a fight like the Scions are. Yet all I can say is "I don't want your help!" and "If it comes to it, I won't save you" Nyaaaaahhh. Where's my option to say "Hey, thanks, we can settle our differences later"? Or when I was forced to kill Emet-Selch where was my option to say "I understand why you are doing this and I wish it didn't have to end this way". Always forced to be combative and never empathetic when it actually matters.

Beginning to think that maybe it's time I focused on single-player games where I can at least imagine that my character has a bit more agency when it comes to development.