Quote Originally Posted by Theodric View Post
I've always felt that a good compromise for any given dialogue option would be to split things into at least three choices. One would be positive, one negative and the third indifferent. If need be we could have a fourth for a joke option, though the lack of dirty jokes similar to those present in the ARR era have caused me to roll my eyes when the game's newer 'humour' comes into play. It's very safe and inoffensive.
What’s funny is that’s usually how it’s supposed to go i think. However the one time bias became blatantly obvious was in 5.3 with Elidibus, where both dialogue options we have towards him are inherently negative. Which came off as extremely strange to me(and another reason why i think 5.3 is the worst story patch), because we have the dialogue option in SB to “accept” Zenos. Yet for some reason at the end of 5.3, even after all we’ve learned of the ancients and their struggles, our only two options are basically your people are dead, get over it, i’m gonna kill you next.