Quote Originally Posted by ThivraK View Post
imagine blaming 'hardcore' players for these issues
lol
lmao
It's been a self-reinforcing feedback loop, and hardcore raiders have been part of that. Though I also think that the game's design--across several facets--was what started everything in that direction.

Quote Originally Posted by GrizzlyTank View Post
My biggest complaint with the jobs in FFXIV, they are almost exclusively fixed rotations, with dancer, bard and blm being outliners. To diversify it a bit they could at least have made it so that not every resource generation had fixed numbers, so instead of 5 it could have been 4-7 or 10 on crit.

Dancer also suffers from being stuck with the same gcd as all other jobs resulting in their core rotation feeling like an absolute bore.
Except as we have been seeing, the game is constantly *reducing* damage variability. And again I don't think it's totally hardcore raiders fault because the devs seem quite trigger happy when it comes to killing off job skills and entire mechanics like multiclassing, different equippable weapons, elemental weaknesses, TP, healer damage, and now DoT and crits. They have been oversimplifying gleefully. But while some of these changes are definitely in service of casual players, reducing damage variability is pretty much solely to please parsers. For casuals it wouldn't matter because they suck at combat, and for most midcores it's actually a negative because variability *is* the fun.