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Thread: Trick Attack

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  1. #11
    Player
    dadong's Avatar
    Join Date
    Jul 2021
    Posts
    19
    Character
    Eris Fittoa
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kolsykol View Post
    The only delays of TA in the current tier that comes to mind for me is in P2S and P4S Phase 2.
    In P2S before the limit cut happens you'll just waste TA if you use it on CD there, you just wait until the mechanic is resolved and then re-open with TA.
    And in P4S Phase 2 on Act 2, I dunno if it's the norm or if TA just comes off CD there at the end of it I honestly can't remember.
    But I know that I re-open again after the last tower has gone off.

    I've read some people say that they don't use TA on the adds in P3S I dunno why tho, TA is off CD again when the boss becomes targetable may as well use it.
    You can have a full burst trick (sans tcj) on limit cut in p2s if you open with a first gcd trick, and the rest of your group is doing the 5 min pot window.

    Quote Originally Posted by RaevusAstra View Post
    I'd also like to point out that people online who voice their opinions the most are more than likely the people who do not like the changes, especially before they've played it. People who like the change are more likely to determine they've liked it after having played Ninja, which is why you're probably not seeing as many posts compared to the more fervent reaction to "We're making mug a party buff and removing it from Trick!" IMO, to make a balance decision before we've got our hands on the changes is silly, especially if they feel like they've got a good reason for this. I don't feel like it'll change how ninja plays much regarding the rotation other than a shift in ogcd placement (and mug isn't a very powerful ogcd anyway aside from ninki gain) because aside from TCJ and Phantom Kamaitachi, Ninja is all about bursting every 1 min and we still have that with 6.1 Trick. But we'll see. Regardless of whether the change is good or not for gameplay feel, paired with the right potency changes I definitely see it as a buff in 4 man and solo content for Ninja right now.
    I think alot of the discontent from ninja stems from the fact that the changes they made will more detrimental than beneficial. By unlinking the raidbuff from trick means that mug now has to be used off cooldown and is another thing people will have to micro manage whereas pre 6.1 mug can be drifted into trick window or be used off cooldown, and newer players who forget about pressing it means it's not the end of the world. It adds another level of needless restriction to the ninja rotation. Yes we don't know what the specifics are but with what little information we have, we can speculate on the following:

    mug debuff is longer than trick buff = play as normal keeping mug off cd
    trick buff longer than mug = a world of pain where you need to trick, fill with gcds, mug and then burst.

    the best case scenario is you need to make sure you have another cooldown to be pressed immediately, worst case scenario you're burst window is more complicated.
    (0)
    Last edited by dadong; 04-07-2022 at 09:06 AM.

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