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Thread: Trick Attack

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  1. #1
    Player
    dadong's Avatar
    Join Date
    Jul 2021
    Posts
    19
    Character
    Eris Fittoa
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Theihe View Post
    Statics with no NIN were never forced to do this. Statics with NIN were forced to do this.
    You mention how you'd like to be able to use your mudras as you please in between the two minute window- well- that restrictiveness is what NIN forcefully imposes on groups that bring them.
    If you want to dump your resource at the 1 min mark keep doing so. Trick being personal has no real impact on anyone. It is the best possible scenario this "make raidbuffs align at 2 min" mentality could've brought NIN. We get to keep the buff, making our burst windows stay consistent, while no longer gimping our personal output.
    It's true that having a ninja imposs a strict 1min dump, but a static wouldn't bring a ninja if they didn't want that. Perhaps people even enjoy lining it up and without a 1 min raid buff there's no reason to do so at 1 min mark unless they have a 1 min personal and would be stupid to dump at 1 min without personal CD. The change remove that option entirely from the table. I mentioned that I would like to use mudras any time I want between the 2 min window, that would have been a fair trade for becoming a 2 min job, whereas the change would keep the restrictive ninjutsu usage while removing the option for groups that like having a reason for a 1 min dump entirely.
    Quote Originally Posted by Theihe View Post
    Why would Mug become awkward? It's possible Mug just gets a rework entierly and no longer grants Ninki too, we don't know yet. And even if it still gives Ninki just ensure you go into your burst window with no more than 60 Ninki.
    Every rework/patch makes jobs a bit awkward to play for a while, growing pains will pass.
    If our raidbuff is 120 sec the downtime will just be the same as for everyone else. If downtime corresponds with 60 sec windows the drift will still apply to every single tank, and some DPS, which in turn will create a universal consistent delay of 2 min windows.
    The entire goal of moving the raid buff to mug is to ensure that the rotation doesn't stray to far from what it currently is. If they removed the ninki gen from mug chances are the whole rotation of ninja will have to be reworked in which case why make make that change in the first place. They could easily have made trick 2 mins and mug 1 min ( with personal dps increase) and it would have not altered the ninja rotation my much. Having mug also give ninki would make the job more stressful because now you have to keep ninki below 60 going into the mug window, going against the design goal of endwalker to appeal to a casual player base.
    (1)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Question, does this actually change the NIN rotation, or is it still the same? If the rotation doesn't change, then I personally don't see the issue at all. I mean it's not like it's being removed from the game or your rotation is changing again (like it did at Savage's start this year).
    (0)

  3. #3
    Player
    aloneatsea's Avatar
    Join Date
    Apr 2022
    Posts
    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RyuDragnier View Post
    Question, does this actually change the NIN rotation, or is it still the same? If the rotation doesn't change, then I personally don't see the issue at all. I mean it's not like it's being removed from the game or your rotation is changing again (like it did at Savage's start this year).

    We don't have enough information to definitely say yes or no, but assuming Trick Attack stays the exact same aside from no longer being a party buff, then yes, it would change the rotation.
    Mug's position would likely need to be adjusted to be double-weaved with Trick Attack, which opens up a whole extra can of worms about when the appropriate time to pop Bunshin in your opener is.


    That said, they might also adjust where we get +40 Ninki, too. I would say it is safe to assume that the Ninja rotation will be changing for the third time this expansion.
    (2)

  4. #4
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    This is the dumbest thing honestly. If they were gonna make this change, do it on ew release, the first time, or the second time. The fact it takes them 3 changes to figure out what their plan for ninja is kinda shows that the ninja dev team is running around like headless chickens. Can't wait for the 4th change where they remove mudras, then the 5th change that makes ninja a physical ranged. For one of the most successful mmos ever, i don't think expecting the dev team to have a coherent plan for a class is too much. Of course, square Enix is a small indie company afterall.
    (0)

  5. #5
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    I wish I could be optimistic and believe that the dev team will make mug 20 secs so our rotation won't be too affected. But considering it took them 7 years to remedy living dead, and still not fix blood weapon, I must say I don't have much faith. This is the dev team that thought 6 gapclosers in a row would be a fun addition to ninjas kit afterall.
    (1)

  6. #6
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Terrible NIN player here. Literal grey parser. My static only goes for clears and BiS. Nothing more. I don’t want Trick Attack changed at all, for the following reasons:

    - I don’t want a worse version of two already existing skills.
    - NIN has bigger problems than a personal damage buff can solve and SE needs to accept that those limitations are a part of the job.
    - Design wise I see this as an erosion of Ninja’s Identity. Specifically targeting their utility and value to other players.
    - While it’s not a change for change’s sake, Prioritizing numbers over fun is a good way to kill your MMO in the long run. WoW made this kind of mistake too.


    The reason that players struggle with XIV is because they’ve never been taught how to play it by the game itself and its intentionally built so the only difficult aspects are dodging and pushing for perfect DPS uptime. I’ve played long enough to know what I’m supposed to do on a given role, what I like to play, and know how long it takes for me to get good at something. I’m not going to get to enjoy this class as what I consider to be it’s best state post mudra rework if these changes go through. If SE wants to make things easier for NIN players then I can think of a dozen things that matter way more than nerfing Trick Attack. Most of them involve encounter design or global combat changes, such as giving high impact abilities charges and the ability to start at only one charge prepull. If they didn’t want raid buffs to matter they should not have made them all line up perfectly.
    (4)

  7. #7
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    On one hand I should be happy a rogue action is going to be useful again. On the other hand.. nobody asked for this. It feels like trick attack or mug (pending patch notes) now becomes like old shadow fang that applied a debuff increasing slashing damage. Turns out maybe the simplest solution would be to restore HW shadow fang, and maybe stop deleting our skills every expansion. They say button bloat, I say choice on what to bring for each situation.
    (1)

  8. #8
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    if they wanna remove button bloat, get rid of forked raiju. I probably only use it for adds on p3s, and even then that is pretty situational. I guess the devs decided screwing up trick instead of making forked raiju more useful is more worth their resources.
    (2)

  9. #9
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    From a DRK perspective mainly but this applies to other classes, it was nice having something on the odd-minute mark to engage with and break up the time between 2-minute raid buffs. Without it I'm pretty much mindlessly building up and using resources to avoid overcap until 2-minutes came up again at which point I can finally go hog wild for a 15-second period before going back to the monotonous period of downtime. Also, if I got a Dark Arts proc before odd-minute bursts, I could save that proc until TA came up again for an extra bit of damage, now that nice little interaction is gone.
    (2)

  10. #10
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    We have made ninja's raid buff 120 secs in order to promote synergy. Now dark knights and every class that can pool resources can't synergise with trick and can just mash buttons. Please look forward to it.
    (3)
    Last edited by Manofpassion; 04-05-2022 at 03:24 AM.

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