Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 95 of 95

Thread: Live Letter 70

  1. #91
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    Scathe-like beams of destruction aren't exactly the first thing to spring to mind when I think of WHM, so I'm hoping SGE gets an impressive offensive limit break as well.
    You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.

    Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
    (10)

  2. #92
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    Trusts exist for this very reason.
    Yep, exactly, and this will soon apply to trials too. So by all means, they can add a super ez or even visual novel mode to the trusts if they want, but hopefully it means the DF trial version can be liberated from its shackles of having to cater to the lowest common denominator.

    Quote Originally Posted by Soge01 View Post
    This needs to be in our PVE kit, too. This is just...beautiful! Nutbusting levels of worthiness for a real destructive WHM spell!!!
    Yeah, looking forward to it. Still wish they'd add Megiddo/Entropic Flame for BLM.

    Quote Originally Posted by GrimGale View Post
    You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.

    Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
    Indeed, even if I tend to prefer darkness-powered jobs typically, I often like putting on the Amdapor Keep HM theme for it in FL, and playing it like some kind of angel of death... it fits very well with the job's lore. Just a shame it lacks Holy there, but the new abilities seem to be addressing that.
    (4)
    Last edited by Lauront; 04-03-2022 at 01:20 AM.
    When the game's story becomes self-aware:


  3. #93
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by GrimGale View Post
    You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.

    Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
    I think it's mostly the sheer amount of "oomph" the LB has compared to their existing light/holy spells that was a bit jarring. WHM is a weird case where I feel like its spells feel less powerful after they moved into the ShB stretch in terms of visuals and sound effects. Roaring gales and crushing earth were satisfying in a way that its 80+ single target/DoT abilities aren't, and even Holy II doesn't quite exude the power that the original Holy does IMO.

    I do kind of wonder if the LB gauge is going to charge at a variable speed for different jobs because at least in the case of Yoshi's BLM it was filling extremely quickly, though that might tie in with the fact that their LB buff seems to have some manner of ramp-up gimmick that gains stacks the longer you maintain it. The ominous purple aura is a bit of double-edged sword since it looks cool but also serves as a big "Kill me now" flag.
    (0)
    Last edited by KageTokage; 04-03-2022 at 12:24 PM.

  4. #94
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    I think it's mostly the sheer amount of "oomph" the LB has compared to their existing light/holy spells that was a bit jarring. WHM is a weird case where I feel like its spells feel less powerful after they moved into the ShB stretch in terms of visuals and sound effects. Roaring gales and crushing earth were satisfying in a way that its 80+ single target/DoT abilities aren't, and even Holy II doesn't quite exude the power that the original Holy does IMO.
    God, right? The WHM damage spells (what few of them remain) all feel so neutered from a visual/sound design standpoint. There's no variety. All of them feel like throwing a handful of glitter at the target, coupled with the light tinkling sound of gently shaking a chandelier at them. There's no boom, no crunch, no blast, no explosion. Just *swirly swirly* *gentle glitter sparkle tinkle noise*
    (3)

  5. #95
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Semirhage View Post
    God, right? The WHM damage spells (what few of them remain) all feel so neutered from a visual/sound design standpoint. There's no variety. All of them feel like throwing a handful of glitter at the target, coupled with the light tinkling sound of gently shaking a chandelier at them. There's no boom, no crunch, no blast, no explosion. Just *swirly swirly* *gentle glitter sparkle tinkle noise*
    It's why I have no desire to play WHM. If it had kept its' Druid aesthetic, I might have picked it up. But by the time I actually got around to playing this game (ShB) it's been nothing but sparkles and weird nun outfits.
    (0)

Page 10 of 10 FirstFirst ... 8 9 10