What part of GL did you have to manage? It boiled down to do the 1-2-3 you do anyways until getting any time cutscene or RP kicked in and you had to take a big L. Last time I checked, MNK players HATED old Greased Lightning. From all things MNK had to manage, that mechanic wasn't one of them.
Technically, you still die at the same time. And depending on the potency of the heals, you might even die sooner in some multihit tankbuster scenario if you clear Walking Dead too soon with the added self heal plus healer's help.
It is rather odd because Trick Attack being a one minute cooldown already aligned with the big two minute burst windows.
I'm assuming they wanted to make NIN's personal DPS higher and less dependent on its RDPS contribution so it contributes more evenly regardless of gear level/party size.





Yep, exactly, and this will soon apply to trials too. So by all means, they can add a super ez or even visual novel mode to the trusts if they want, but hopefully it means the DF trial version can be liberated from its shackles of having to cater to the lowest common denominator.
Yeah, looking forward to it. Still wish they'd add Megiddo/Entropic Flame for BLM.
Indeed, even if I tend to prefer darkness-powered jobs typically, I often like putting on the Amdapor Keep HM theme for it in FL, and playing it like some kind of angel of death... it fits very well with the job's lore. Just a shame it lacks Holy there, but the new abilities seem to be addressing that.You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.
Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
Last edited by Lauront; 04-03-2022 at 01:20 AM.
When the game's story becomes self-aware:
Scathe-like beams of destruction aren't exactly the first thing to spring to mind when I think of WHM, so I'm hoping SGE gets an impressive offensive limit break as well.
You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.
Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
I think it's mostly the sheer amount of "oomph" the LB has compared to their existing light/holy spells that was a bit jarring. WHM is a weird case where I feel like its spells feel less powerful after they moved into the ShB stretch in terms of visuals and sound effects. Roaring gales and crushing earth were satisfying in a way that its 80+ single target/DoT abilities aren't, and even Holy II doesn't quite exude the power that the original Holy does IMO.You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.
Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
I do kind of wonder if the LB gauge is going to charge at a variable speed for different jobs because at least in the case of Yoshi's BLM it was filling extremely quickly, though that might tie in with the fact that their LB buff seems to have some manner of ramp-up gimmick that gains stacks the longer you maintain it. The ominous purple aura is a bit of double-edged sword since it looks cool but also serves as a big "Kill me now" flag.
Last edited by KageTokage; 04-03-2022 at 12:24 PM.




God, right? The WHM damage spells (what few of them remain) all feel so neutered from a visual/sound design standpoint. There's no variety. All of them feel like throwing a handful of glitter at the target, coupled with the light tinkling sound of gently shaking a chandelier at them. There's no boom, no crunch, no blast, no explosion. Just *swirly swirly* *gentle glitter sparkle tinkle noise*I think it's mostly the sheer amount of "oomph" the LB has compared to their existing light/holy spells that was a bit jarring. WHM is a weird case where I feel like its spells feel less powerful after they moved into the ShB stretch in terms of visuals and sound effects. Roaring gales and crushing earth were satisfying in a way that its 80+ single target/DoT abilities aren't, and even Holy II doesn't quite exude the power that the original Holy does IMO.
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