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Thread: Live Letter 70

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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's nice to see that DRK finally got Bloodwhetting too. It's just on a 5 min cooldown instead of 25s and you literally have to die and burn your invuln to trigger it. Almost the same thing.
    Yeah, but it's still a step up from "just die, but slightly later".
    (1)

  2. #2
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    409
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Morzy View Post
    I feel you. I loved Monk back when it had Greased Lightning to manage with the positionals.
    What part of GL did you have to manage? It boiled down to do the 1-2-3 you do anyways until getting any time cutscene or RP kicked in and you had to take a big L. Last time I checked, MNK players HATED old Greased Lightning. From all things MNK had to manage, that mechanic wasn't one of them.

    Quote Originally Posted by TheMightyMollusk View Post
    Yeah, but it's still a step up from "just die, but slightly later".
    Technically, you still die at the same time. And depending on the potency of the heals, you might even die sooner in some multihit tankbuster scenario if you clear Walking Dead too soon with the added self heal plus healer's help.
    (0)

  3. #3
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Mug now has the Trick Attack effect and has a 2 minute cooldown, Trick Attack is now a buff only for yourself.
    That is...a strange change.
    (1)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It is rather odd because Trick Attack being a one minute cooldown already aligned with the big two minute burst windows.

    I'm assuming they wanted to make NIN's personal DPS higher and less dependent on its RDPS contribution so it contributes more evenly regardless of gear level/party size.
    (4)

  5. #5
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Lihtleita View Post
    I absolutely hate dungeons but this comment annoys me. Dungeons are needed for the MSQ and so should be balanced towards the skill floor, not the ceiling.
    Trusts exist for this very reason.
    (6)

  6. #6
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    Trusts exist for this very reason.
    Yep, exactly, and this will soon apply to trials too. So by all means, they can add a super ez or even visual novel mode to the trusts if they want, but hopefully it means the DF trial version can be liberated from its shackles of having to cater to the lowest common denominator.

    Quote Originally Posted by Soge01 View Post
    This needs to be in our PVE kit, too. This is just...beautiful! Nutbusting levels of worthiness for a real destructive WHM spell!!!
    Yeah, looking forward to it. Still wish they'd add Megiddo/Entropic Flame for BLM.

    Quote Originally Posted by GrimGale View Post
    You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.

    Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
    Indeed, even if I tend to prefer darkness-powered jobs typically, I often like putting on the Amdapor Keep HM theme for it in FL, and playing it like some kind of angel of death... it fits very well with the job's lore. Just a shame it lacks Holy there, but the new abilities seem to be addressing that.
    (4)
    Last edited by Lauront; 04-03-2022 at 01:20 AM.
    When the game's story becomes self-aware:


  7. #7
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Scathe-like beams of destruction aren't exactly the first thing to spring to mind when I think of WHM, so I'm hoping SGE gets an impressive offensive limit break as well.
    (0)

  8. #8
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    Scathe-like beams of destruction aren't exactly the first thing to spring to mind when I think of WHM, so I'm hoping SGE gets an impressive offensive limit break as well.
    You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.

    Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
    (10)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by GrimGale View Post
    You mean the spell caster that commands the elementals to strike at foes with slicing winds and massive boulders, that can blast undead with purifying holy light while at the same time promote growth and soothe an ally's wounds? The mages whose nation stood up to Mhach? Before the great ShB healer action culling, WHM had quite a few offensive spells. In fact, Cleric Stance was originally a WHM ability in ARR. Lore wise, WHM has always been written as a rather powerful offensive spellcaster. They even go as far as to call out Sylphie, a character in WHM's job quests that wants to "only heal" rather than fight, on her obstination with refraining from using the elements to harm.

    Visually it looks to fit perfectly within WHM's current "light and flowers" aesthetic.
    I think it's mostly the sheer amount of "oomph" the LB has compared to their existing light/holy spells that was a bit jarring. WHM is a weird case where I feel like its spells feel less powerful after they moved into the ShB stretch in terms of visuals and sound effects. Roaring gales and crushing earth were satisfying in a way that its 80+ single target/DoT abilities aren't, and even Holy II doesn't quite exude the power that the original Holy does IMO.

    I do kind of wonder if the LB gauge is going to charge at a variable speed for different jobs because at least in the case of Yoshi's BLM it was filling extremely quickly, though that might tie in with the fact that their LB buff seems to have some manner of ramp-up gimmick that gains stacks the longer you maintain it. The ominous purple aura is a bit of double-edged sword since it looks cool but also serves as a big "Kill me now" flag.
    (0)
    Last edited by KageTokage; 04-03-2022 at 12:24 PM.

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    I think it's mostly the sheer amount of "oomph" the LB has compared to their existing light/holy spells that was a bit jarring. WHM is a weird case where I feel like its spells feel less powerful after they moved into the ShB stretch in terms of visuals and sound effects. Roaring gales and crushing earth were satisfying in a way that its 80+ single target/DoT abilities aren't, and even Holy II doesn't quite exude the power that the original Holy does IMO.
    God, right? The WHM damage spells (what few of them remain) all feel so neutered from a visual/sound design standpoint. There's no variety. All of them feel like throwing a handful of glitter at the target, coupled with the light tinkling sound of gently shaking a chandelier at them. There's no boom, no crunch, no blast, no explosion. Just *swirly swirly* *gentle glitter sparkle tinkle noise*
    (3)

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