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  1. #81
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Nice to see FF14 continued trend of downsizing jobs for literally no reason. SAM didn’t gain any skills in 6.1 this is just a loss pure and simple.
    (20)

  2. #82
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    971
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Duskane View Post
    its pretty funny Kaiten is getting removed before Undraw
    Undraw and Summon Eos/Selene will never be modified or removed. Mwahahahaha.
    (0)

  3. #83
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    To me the issue isn't complexity, it's fun.
    Kaiten is fun...
    It feels great to weave and adds speed and variety, the rotations in FFXIV are very static so when you remove skills it inherently makes the rotations more monotonous and less engaging.

    I'd rather take a potency nerf that is made up for with Kaiten + the auto-crits ( and lower the level you get Kaiten at ).
    (7)

  4. #84
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    375
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arkdra View Post
    Kaiten is not complex. It is exactly the right button to cull from the job because all it does for gameplay is it makes you sit on kenki until you hit 35 so you can always kaiten a iaijutsu. This is not complex, or exciting and it's loss doesn't even really change anything, since you will still want to sit on 10 kenki for movement skills so you're still building to 35. It is the most no-thoughts button in the job.

    I don't even really think it looks all that cool since it's an ogcd so it gets clipped constantly. It certainly isn't as cool as the big damage numbers you see from auto-crit midare+analogs. It also makes the hw content not feel like trash since you don't generate enough kenki to kaiten every iaijutsu you use, which is a nice side benefit.
    "I'm apathetic to the situation so im gonna interpret what people say whatever way I want just for the sake of having something positive to say and making them look stupid"
    (15)

  5. #85
    Player
    Xenovel's Avatar
    Join Date
    Dec 2020
    Posts
    7
    Character
    Xeno Velmont
    World
    Alpha
    Main Class
    Paladin Lv 90
    I will be really disappointed if they remove that skill. The flair and feel of that wind-up before a big hit was a big part of why I enjoy SAM. Others have pointed out there are much better options like Shoha II to consolidate into other skills.

    If they're going through with the auto-crits, why not make kaiten guarantee a crit on the next hit?
    (3)

  6. #86
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I've always liked modifier abilities like that. To the people saying it isn't fun, speak for yourself. Removing it does make it that much less fun to me. If button bloat is such an issue (and we could've predicted easily it would be, didn't take a rocket scientist to figure this one out), enable something like the PVP combos but on an optional basis for players who have the issue. That would involve more work, but it's work that ought to have been done during EW design. With my keyboard and 15 button mouse, it's not even near becoming an issue...
    (9)

  7. #87
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,241
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Good, get rid of it! A skill like that loses its touch as a modifier when its not optional to use, aint that big of a deal folks...
    (3)

  8. #88
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lauront View Post
    I've always liked modifier abilities like that. To the people saying it isn't fun, speak for yourself. Removing it does make it that much less fun to me. If button bloat is such an issue (and we could've predicted easily it would be, didn't take a rocket scientist to figure this one out), enable something like the PVP combos but on an optional basis for players who have the issue. That would involve more work, but it's work that ought to have been done during EW design. With my keyboard and 15 button mouse, it's not even near becoming an issue...
    I am getting so tired of the '' button bloat '' issue too.
    I don't even have to turn to shift + or anything like that for my single target SAM rotation and if it's really such an issue with AoE too then people can just use the arrows to swap to a different hotbar and use the same keybinds but for AoE.
    A lot of the skills too are used infrequently so having some stuff bound to shift + isn't even a big deal...

    I really wish people could stop trying to turn FFXIV into WoW or ESO...
    The most frustrating part about it too is that most people complaining about this I doubt do any of the content where DPS even matters.
    I really wonder how many of the people who complain about button bloat even do the endgame content.

    Imo the game is already too easy overall, even if removing Kaiten doesn't make it A LOT easier it still makes it easier and less engaging which only makes the problem with content being easy mode even worse.


    Quote Originally Posted by Hanayumi View Post
    Good, get rid of it! A skill like that loses its touch as a modifier when its not optional to use, aint that big of a deal folks...
    Why would a modifier be optional <_<?
    If it supposedly wasn't such a big deal then why remove it?...

    Obviously it is a big deal to a lot of people since it's such a controversial change.
    Not a big deal to you ≠ not a big deal to others.

    Quote Originally Posted by Xenovel View Post
    I will be really disappointed if they remove that skill. The flair and feel of that wind-up before a big hit was a big part of why I enjoy SAM. Others have pointed out there are much better options like Shoha II to consolidate into other skills.

    If they're going through with the auto-crits, why not make kaiten guarantee a crit on the next hit?
    Hey your suggestion is actually really good I didn't think of that.
    I hope they listen to the negative feedback and does something like that, it'd actually be a great solution.
    (1)
    Last edited by Kolsykol; 04-02-2022 at 11:08 PM.

  9. #89
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Making Kaiten guarantee a crit on the next hit is a really good idea if they do so wish to go down the crit route.
    However I'd hate to see Kaiten go.
    - the animation
    - the fact that you have to think ( when you want to use Shinten / Kyuten so that you still have enough for a Kaiten to boost a Iaijutsu, instead of spamming it or saving the resource till raid buffs )
    - the fact that it gives some sort of speed to the job

    If the problem is button bloat, why not:
    - turn Ikishoten when used into Ogi Namikiri and then Kaeshi: Namikiri
    - merge Shoha 1 and 2 into just Shoha but AoE with some fall off
    - merge Guren and Senei into one, probably Senei but AoE with fall off
    (2)
    Last edited by ItsUrBoi; 04-02-2022 at 11:28 PM.

  10. #90
    Player
    ThivraK's Avatar
    Join Date
    Nov 2021
    Posts
    53
    Character
    Kassi Thivra
    World
    Zodiark
    Main Class
    Pugilist Lv 25
    Quote Originally Posted by Duskane View Post
    its pretty funny Kaiten is getting removed before Undraw
    don't forget draw and play being seperate buttons
    (1)

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