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  1. #31
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Savage is meant to last eight months. If you're doubling the pace at which people can obtain gear, you're equally doubling the rate at which players stop partaking in it. Most players aren't gearing more than two roles nor are they doing Savage "for fun." They're either trying to parse or dropping off to play other games. Furthermore, this system all but kills the catch up patch as none of that gear serves any purpose since we'd have so much gear in the four months prior.

    I don't disagree the loot system needs some fine tuning, but this is going to the extreme side. SE isn't going to implement a change that prompts more players to stop doing content.
    If people aren't doing Savage for fun then maybe they should reconsider what they're doing.
    It's not necessarily doubling the pace whether it's faster or slower will differ from player to player too, all it'd do is make it less RNG.
    It doesn't take eight months to gear either so it still doesn't last that long even with the current system and people start later too.

    I think people would still do it, even when my NIN and SAM are completed both I'll still do them weekly for alt and glam.

    Edit: Also if this is really such an issue they could add extra rewards you can grind for, like mounts you can buy with books or stuff you can buy and sell for a lot of gil on the market board.
    There's other incentives they could add other than gear only.

    Quote Originally Posted by Saraide View Post
    You want BiS to be from ulti fights?

    Alliance raid already allows you to reach BiS ilevel, just purely with tome items. It would only bring up alliance raid gear by 10 ilvl to match that.
    No but Ultimates are something else entirely and are rarely released.
    The rewards for those are glam.
    (1)
    Last edited by Kolsykol; 03-29-2022 at 10:19 PM.

  2. #32
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Saraide View Post
    You want BiS to be from ulti fights?

    Alliance raid already allows you to reach BiS ilevel, just purely with tome items. It would only bring up alliance raid gear by 10 ilvl to match that.
    Using just Tome items is not BiS
    (0)

  3. #33
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kolsykol View Post
    No but Ultimates are something else entirely and are rarely released.
    The rewards for those are glam.
    Well you said you wanted BiS gear to be from the hardest content.

    Quote Originally Posted by IdowhatIwant View Post
    Using just Tome items is not BiS
    Which I never claimed it was. I just was in favor of raising the ilvl of the alliance raid gear to BiS ilvl, just like augmented tome gear has which you can achieve with alliance raids.
    (1)

  4. #34
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,702
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by iWaRTuRTLeS View Post
    Tbh. Savage is useless. Theres no content to use the best gear in the game. What is my ilvl 600 job gnna be used towards in the game to make it feel rewarding?
    Expert roulette, level 90 alliance raids, trials, extreme trials, normal raids, savage raids, hunts and boss fates. None of these sync your item level (except the first level 90 dungeon) and they are where people can and do show off their raid gear each week and demonstrate that when they arrive, enemies die a lot faster.

    It's not a lot of places to show it off when most of the content in the game syncs you, but it achieves the bare minimum.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #35
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kaurhz View Post
    Instead, I think at the very best they should entertain the idea of allowing for augmented crafted gear to be released sooner than what it currently is. A 10iLv increase should be more than sufficient, especially when it is in excess of the requirement
    I'd go the other way. Nerf crafted gear by 10ilv, remove the ability to augment it and half the price of all current tome gear.

    Crafted gear has lost all sense of purpose. Due to the accessibility changes to crafting, it's ridiculously easy to get. There are some crafted pieces selling for as low as 15k now, which is cheaper than basic white leveling gear from vendors. Crafted sets make Normal and EX almost irrelevant, because why bother to farm over a few weeks when you can simply buy a set for next to nothing.

    If crafting is going to be a pants-on-head, bot infested, casual activity that churns out free items, it no longer deserves raid ready gear.
    (1)

  6. #36
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Colt47 View Post
    1) Upgrade items for 590 gear should be purchasable from the get-go. The reason for this one is that if people get stuck on a fight in savage, they may not get upgrades for weeks and will just putter out and move on to other games. Considering savage rotates with the patch cycle, this should be perfectly fine.
    If your group is stuck on a savage fight for weeks while using the best gear obtainable, then gear isn't the problem, and more of it is incredibly unlikely to help at all. It's either a mechanic issue or *several* rotation issues.
    (2)

  7. #37
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saraide View Post
    Well you said you wanted BiS gear to be from the hardest content.

    I think it was pretty obvious what I meant considering that Ultimates aren't involved in the gearing process.
    (0)

  8. #38
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,603
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I'd go the other way. Nerf crafted gear by 10ilv, remove the ability to augment it and half the price of all current tome gear.

    Crafted gear has lost all sense of purpose. Due to the accessibility changes to crafting, it's ridiculously easy to get. There are some crafted pieces selling for as low as 15k now, which is cheaper than basic white leveling gear from vendors. Crafted sets make Normal and EX almost irrelevant, because why bother to farm over a few weeks when you can simply buy a set for next to nothing.

    If crafting is going to be a pants-on-head, bot infested, casual activity that churns out free items, it no longer deserves raid ready gear.
    Nerfing the gear significantly will only further the agenda of making the gear even more useless.

    Not that I disagree, but this is an entirely separate discussion, really. Equally, I'd prefer less accessible and more reward behind it, but alas that isn't really the premise of the thread. The activity has been this way for the past 5 years since the launch of the very first set of gear in Stormblood which in many markets was probably as bad if not worse than what we've had as of late.

    Ultimately it just fits well with how savage is designed. The latter 2 turns of a tier demand gear that is in excess of what was rewarded in the previous tier, the first couple of weeks the only way to overcome that gearing requirement is with crafted.
    (1)
    Last edited by Kaurhz; 03-30-2022 at 01:40 AM.

  9. #39
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I'd go the other way. Nerf crafted gear by 10ilv, remove the ability to augment it and half the price of all current tome gear.

    Crafted gear has lost all sense of purpose. Due to the accessibility changes to crafting, it's ridiculously easy to get. There are some crafted pieces selling for as low as 15k now, which is cheaper than basic white leveling gear from vendors. Crafted sets make Normal and EX almost irrelevant, because why bother to farm over a few weeks when you can simply buy a set for next to nothing.

    If crafting is going to be a pants-on-head, bot infested, casual activity that churns out free items, it no longer deserves raid ready gear.
    I think a tweek to the materia system could make up for this. Part of what makes crafted gear so good is allowing you to pentameld it. I always thought it was weird you could pentameld that gear but not the savage or tomestone set.
    (1)

  10. #40
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    I think a tweek to the materia system could make up for this. Part of what makes crafted gear so good is allowing you to pentameld it. I always thought it was weird you could pentameld that gear but not the savage or tomestone set.
    The tome and savage gear are both untradeable so you would be out of luck if you don't have your crafters leveled to pentameld them. That sounds terrible to require that on top of getting the dropped gear.
    (1)

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