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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100

    End game gearing needs these tweaks...

    1) Upgrade items for 590 gear should be purchasable from the get-go. The reason for this one is that if people get stuck on a fight in savage, they may not get upgrades for weeks and will just putter out and move on to other games. Considering savage rotates with the patch cycle, this should be perfectly fine.

    2) If the patch cycle is slowing down, then they need to increase the tome cap at week 7 or 8 to help people with gearing. Maybe even slightly increase the reward from the roulettes so that the players don't have to run more things to fill it as well. This doesn't need to be a double up, but even going to 600 per week would be a huge help.
    - The reason for this is that people in general are going to want to gear more than one job. 450 is just not enough tomes to do it efficiently if they are also engaged in savage or they main two or three jobs.

    3) The gear from the 24 man should probably be at the same level as upgraded tome gear or at the same level as the primal EX weapon.

    Anyone else got any thoughts on what they think would be helpful?
    (1)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Imo what I'd like to see.
    Certain Radiant pieces shouldn't take two entire weeks, why is the chest piece for example so damn expensive?
    Books should be able to '' downscale '', if book 4 is no longer of use to me I should be able to spend those books on gear from the previous floors too.
    So book 1 only can buy floor 1 stuff, but book 3 for example can buy everything from floor 1-3.
    And the coating etc should be less expensive imo.

    In the end of the day FFXIV is a game where one of the selling points is that you can play all Jobs on one character.
    But the gearing process doesn't quite feel like it imo?

    Edit: Also perhaps a bit more of a controversial take.
    I hate rolling against other people, it's only frustrating there's no fun in it.
    I think the loot should be personalized, they could still have RNG but I think that for example they could have a limit on how many chests you can loot every week and then the boss will drop chests like they do now.
    And you get to simply pick one or pass all and save your loot until later floors.

    Rolling against other players feels so archaic to me I really don't see the fun in it at all it's only annoying as hell.
    And if everyone put work into clearing I think everyone should get rewarded for it not have it turn into everyone going against each other.

    I grew up playing Diablo 1 and 2 I am not unfamiliar with even worse systems, I just don't think that it's a good loot mechanic.
    And it kinda makes you feel like you're playing against people at the end rather than with.
    (6)
    Last edited by Kolsykol; 03-29-2022 at 12:11 AM.

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,084
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Colt47 View Post
    1) Upgrade items for 590 gear should be purchasable from the get-go. The reason for this one is that if people get stuck on a fight in savage, they may not get upgrades for weeks and will just putter out and move on to other games. Considering savage rotates with the patch cycle, this should be perfectly fine.
    That would destroy a lot of the point of savage, which is to get your gear advantage over everyone else. For the first 4 months after raids release, max item level is the exclusive privilege of those who do savage, then for the next 4 months non-raiders can get it too.

    2) If the patch cycle is slowing down, then they need to increase the tome cap at week 7 or 8 to help people with gearing. Maybe even slightly increase the reward from the roulettes so that the players don't have to run more things to fill it as well. This doesn't need to be a double up, but even going to 600 per week would be a huge help.
    - The reason for this is that people in general are going to want to gear more than one job. 450 is just not enough tomes to do it efficiently if they are also engaged in savage or they main two or three jobs.
    I've been done with my useful tomestone gear for weeks. Even if I wasn't, I've got enough drops from savage to gear other jobs as well. None of that is necessary because crafted gear is good enough to do the raids with.
    (16)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That would destroy a lot of the point of savage, which is to get your gear advantage over everyone else. For the first 4 months after raids release, max item level is the exclusive privilege of those who do savage, then for the next 4 months non-raiders can get it too.

    I've been done with my useful tomestone gear for weeks. Even if I wasn't, I've got enough drops from savage to gear other jobs as well. None of that is necessary because crafted gear is good enough to do the raids with.
    How does it destroy savage? The gear gets replaced at each major patch cycle and if people are struggling clearing the content after week 4-5 there should be no issue giving people an option to keep progressing their gear. For every group that manages to clear a fight, there are those that have people that are struggling with it, and they need a reason to keep logging in outside of raid night. Some kind of sensation of progress. The gear score is irrelevant after the first month and a half anyway.
    (2)

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,486
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Colt47 View Post
    How does it destroy savage? The gear gets replaced at each major patch cycle and if people are struggling clearing the content after week 4-5 there should be no issue giving people an option to keep progressing their gear. For every group that manages to clear a fight, there are those that have people that are struggling with it, and they need a reason to keep logging in outside of raid night. Some kind of sensation of progress. The gear score is irrelevant after the first month and a half anyway.
    And what is to stop the players getting better? Considering savage can be cleared with full crafted, there technically is not a gear check, it is a skill check. Their incentive should be to get better so that they do not bring the party down, if they are unwilling to get better as a player, why should they be allowed to have the best gear?
    (13)

  6. #6
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    The lifecycle of a savage tier is a lot longer than 8 weeks as you are proposing. Yes, us serious raiders are usually done with raiding in about two months or so. But the tier lasts six. Catch up patch happens about halfway through this period. There is zero need in giving players hand outs after 4-5 weeks.
    (4)

  7. #7
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,006
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Alliance raid gear being on level with BiS gear is something I can easily get behind provided you can use the token from the alliance raid not just on an upgrade item but also a piece of gear from that specific alliance raid.
    (1)

  8. #8
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Gear acquisition and item levels are fine as they are. Nothing needs to be made easier or have upgrade options added. If you want the good stuff, you gotta earn it.
    (5)

  9. #9
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I don't really want Alliance Raid gear to be on the same level as the BiS.
    But I do think that once you've cleared the tier then you've already proven that you've earned the gear, so too much time-locking ends up feeling kinda annoying and dumb.

    But really, personalized loot would solve all of my issues with the gearing and would make it way less painful most of the time.
    It's not fun to just roll 1-40 on every chest you need every week, especially when you take into consideration that people also just need on chests for their alts or just randomly simply to walk away with something while you may be on your main and actually need it.
    It just feels shitty imo.
    We both cleared it we both deserve the loot.
    And even if one performed better than the other there's no guarantee that the person who performed better will get the gear.
    (0)

  10. #10
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,006
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kolsykol View Post
    I don't really want Alliance Raid gear to be on the same level as the BiS.
    But I do think that once you've cleared the tier then you've already proven that you've earned the gear, so too much time-locking ends up feeling kinda annoying and dumb.

    But really, personalized loot would solve all of my issues with the gearing and would make it way less painful most of the time.
    It's not fun to just roll 1-40 on every chest you need every week, especially when you take into consideration that people also just need on chests for their alts or just randomly simply to walk away with something while you may be on your main and actually need it.
    It just feels shitty imo.
    We both cleared it we both deserve the loot.
    And even if one performed better than the other there's no guarantee that the person who performed better will get the gear.
    Personalized loot sounds great imo. What makes you against alliance raid gear being on the same ilevel as BiS gear?
    (0)

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