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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,831
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by iWaRTuRTLeS View Post
    Tbh. Savage is useless. Theres no content to use the best gear in the game. What is my ilvl 600 job gnna be used towards in the game to make it feel rewarding?
    Expert roulette, level 90 alliance raids, trials, extreme trials, normal raids, savage raids, hunts and boss fates. None of these sync your item level (except the first level 90 dungeon) and they are where people can and do show off their raid gear each week and demonstrate that when they arrive, enemies die a lot faster.

    It's not a lot of places to show it off when most of the content in the game syncs you, but it achieves the bare minimum.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Colt47 View Post
    1) Upgrade items for 590 gear should be purchasable from the get-go. The reason for this one is that if people get stuck on a fight in savage, they may not get upgrades for weeks and will just putter out and move on to other games. Considering savage rotates with the patch cycle, this should be perfectly fine.
    If your group is stuck on a savage fight for weeks while using the best gear obtainable, then gear isn't the problem, and more of it is incredibly unlikely to help at all. It's either a mechanic issue or *several* rotation issues.
    (2)

  3. #3
    Player
    Hawuhawuu's Avatar
    Join Date
    Dec 2021
    Posts
    74
    Character
    Hawuhawuu Zhwan
    World
    Lamia
    Main Class
    Ninja Lv 90
    I don't see any issue with this as it doesn't effect savage raiders. 50% or more of the tome gear is terrible anyway. A 580 pentamelded piece is better then 590 with bad substats anyway. It will cause issues with pfing though since raising the ilvl would stop good players from joining. It would prob cause a lot of disbands from dps checks since people wearing a full tome set are not the people you'd want to pf savage with. It shows they a poor understanding of substat value to optimize damage.
    (0)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    should be able to buy augments with tomes
    but like in the late .8 patch when new tier is around the corner
    (1)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,029
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by technole View Post
    The amount of jobs the savage i600 head is not best in slot for is rather high and it really shouldn't be that way. They got the savage weapons correct, now get the gear correct.
    My static basically saw double head coffee loots 5 weeks in a row, it was so frustrating -_-;
    (0)

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    As a side note, my suggestion of personal loot and how I suggest it should work would also mean that people could reclear more easily either for fun or to help.
    Because having people in your group who has already cleared wouldn't mean that you're missing out on loot.
    Unless they'd make it so it's like it is now with that and if people had cleared then less chests drop.

    It'd make getting a clear much less of a headache because you'd be more inclined on accepting help and it'd be easier to find groups for weekly reclear that isn't on day 1-2 ( end of the week can be a pain especially ).
    I'd personally love to just run Savage for fun it's hard to do that tho when you've already cleared and everyone wants two chests.
    With a personal loot system as I described it it'd also actually make it easier to do them more than once a week it'd essentially in effect be more content in a sense.
    And if you've learned the whole fight and want a clear but also don't want to lose out on the loot you don't need to nolife it for a week or even more to wade through nonsense and finally get a clear.
    You'd be able to just seek aid.
    (0)

  7. #7
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Yeah the way the loot gets done per week for savage is pretty archaic to say the least. It definitely was built with the idea of having set groups of people clear the content, but at the same time there's only so many people to do the content and folks definitely do not need incentives to discourage helping others. The groups that get help from those further along lose chests and the guys coming back to help are already sacrificing their own time to help others get through. Even if it is meant to slow down their gearing because people who are further may have better gear, that is taking into account only one facet of the whole picture.

    Albeit, the savage fight designs feel like they always dance on this thin line of being either "just fine" or "catastrophe". The worst of them always include a loose mechanic that does not involve an implied floor position. Things like the shadow orbs in e10s, Light prog in e8s, Fundamental Synergy back in the days of o12s, etc. Once people have done savage a lot, you get used to the invisible "implied" positions because of reused mechanics, but for new people it can be incredibly rough. So talking about changing how gearing works in savage itself also hinges a bit on how hard or easy it is to clear with a completely new group.
    (0)

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