
Originally Posted by
linayar
I'm pretty sure that's the thinking behind the healer DPS rotation. Why make additional buttons when the current ones are already effective for DPS purpose?
And remember, that's the reason behind my idea in the first place. SE doesn't seem to want to give DPS rotation. People want rotation. This is one idea for that. Is it the only or best solution? Probably not, but you all are just attacking it based on "current design philosophy" when that seems to be tangential to the point.
You say this, and yet the next thing you say is:
Do you really think that actually shows how something is nonfunctional or is that a perception issue?
Let's dive into that further.
What do you mean by not actively contributing to the party? Are you saying that the healer does not do DPS at all? Because I never said that. Do you mean per GCD damage contribution? Does that matter in the overall scheme? When fights are scripted, can't the job be designed to be able to output within a certain range of damage over a specified time?
And again, they are not doing nothing. Replenishing MP for the purpose of doing damage is not doing nothing. If it is, again, that's a perception issue, not a functionality issue.
You also missed the part of my idea where GCD healings cost no MP.
Regarding GCD vs oGCD heals, yes that is the case now, but that's because of how they work currently. Is there a reason why they cannot work differently?
Ah, now, that last part about a fifth DPS might be something to consider, but if it does happen, it won't be because healers are not contributing damage, because they still will over the specified time necessary, just not on every GCD.