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  1. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ayer2015 View Post
    I would simply like an explanation as to why the devs feel having a more robust dps rotation on healers would be a bad thing. Expecting the game's content to be made harder is unrealistic given the game caters to a wide audience. That said, having the option to press more than one button to do damage would be nice for those of use who have copious downtime in most forms of content.
    In their own words (paraphrasing because it's been a while and I don't 100% know the quote):

    "We don't want healers to feel anxious about having to do damage"

    Despite that exact stance not applying to tanks as well. It's a blatant double standard.

    Quote Originally Posted by Thoosa View Post
    The thing is, I don’t want a healing experience where I’m desperately mashing ogcd and gcd heals constantly, running out of MP and being able to do nothing but watch the group die - wow can be like this - depending on the healer played and the group you’re with and it’s maximum stress for little reward.
    What's funny is this literally happened to Monks with high skill speed before TP was removed.

    And then it happened again with Red Mages at the start of Shadowbringers because the MP costs of their spells outpaced their combined natural regen and Lucid Regen. Playing your job at a basic level resulted in a negative MP rate and in a long enough fight, you'd literally hit zero.

    Quote Originally Posted by Aword3213 View Post
    Just saying it’s possible to progress MSQ without any offensive tools. Not that I wish healers to be that way.
    Except it wouldn't be. How would you get from level 1 to level 2 without offense? Book / Cane smacks alone? Now multiply that by 90 levels. See the problem?

    There's more to the MSQ than just dungeons and trials. There's a ton in between. You didn't say this, but its absolutely unacceptable for anyone to remotely think that the answer might be "Do the MSQ on anything other than healer and only use healer to heal, no offensive capability." Again you didn't say that, but that is exactly what a decent amount of the playerbase is actually advocating for when they want offense removed from Healers.

    Quote Originally Posted by HyoMinPark View Post
    I resort to E.Diag spam only when necessary when I have a paper tank. But I don’t touch it outside of downtime otherwise. There’s no point in breaking my Dosis/Dyskrasia spam to farm for an ability that results in me losing damage. Especially if the shields aren’t even needed. The irony of being a shield healer is that I use my barriers quite infrequently.
    1) Yep, E. Diag spam is an absolute last resort when you've used the 13 different ogcd's Sage has to enhance shields / defensive buff up, regen, instant heals, etc etc etc

    2) 100% agree, the "Barrier" healers are severely lacking in actual barriers. They each have 2, ST and AoE barriers (which the aoe version is ridiculously weak) unless you count Haima or Seraph. Meanwhile the "Regen" healers have just as many barriers and are sometimes stronger (AST in Neutral Sect)
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    Last edited by Deceptus; 03-27-2022 at 10:02 PM. Reason: lots of edits
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]