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  1. #1
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    Deceptus's Avatar
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    Deceptus Keelon
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    Quote Originally Posted by Anvaire View Post
    I suspect that they removed dots in part due to issues with max number being hit. Since ARR i frequently found when i played SMN that my dots wouldnt go onto targets in Alliance raids or the big fates simply because they had met a max counter. This seems to have lessened in SB when they started ditching dots. But i assume there isnt a work around so they decided to strip dots from classes. That said, I do think a true dot based class would be really good. Summoner never really worked as one because it was constantly torn between those who wanted a dot focus and those who wanted a summon focus. Given SMN a Summon focus and then creating a class that is dot focused is the right apprech IMO.
    This was the exact reason they removed them. SMN's main damage (fester) was tied to their dots on target, Bard as well IIRC (Sidewinder).

    In a 24 person raid? You hit the debuff / dot cap on every single boss (64). There was no priority. So summoners frequently lost damage because they couldn't get dots on target.

    I think it was Stormblood where the vast majority of DoTs were removed from pretty much everyone.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by Deceptus View Post
    This was the exact reason they removed them. SMN's main damage (fester) was tied to their dots on target, Bard as well IIRC (Sidewinder).

    In a 24 person raid? You hit the debuff / dot cap on every single boss (64). There was no priority. So summoners frequently lost damage because they couldn't get dots on target.

    I think it was Stormblood where the vast majority of DoTs were removed from pretty much everyone.
    The irony of SMN being the reason they were vastly removed is in the fact that now it has zero DoTs and is basically a completely different job.

    Sidewinder they changed this expansion to no longer rely on having both DoTs applied for potency (Shadowbite as well). To be honest, I’d rather more interactivity with the DoTs be added back to BRD. The fact that they’re removing all of the skills that were reliant on them makes me worry they’ll just remove them in 7.0. And then BRD will be even more braindead to play (like it isn’t enough already…).

    I think the developers could definitely re-add a couple DoTs back into the game at this point. Giving the healers a second one to manage would at least give us another button to press to break up our Glare/Malefic/Broil/Dosis monotony.
    (3)
    Last edited by HyoMinPark; 03-17-2022 at 01:41 AM.
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  3. #3
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    aveyond-dreams's Avatar
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    Fenris Pendragon
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    Quote Originally Posted by HyoMinPark View Post
    The irony of SMN being the reason they were vastly removed is in the fact that now it has zero DoTs and is basically a completely different job.

    I think the developers could definitely re-add a couple DoTs back into the game at this point. Giving the healers a second one to manage would at least give us another button to press to break up our Glare/Malefic/Broil/Dosis monotony.
    I'd rather have an attack to build up to or a combo instead of more dots to manage. One is ok, but more than that is just busywork. People don't choose to play as healers so they can be reskinned poison mages, and since there isn't that much to heal, some of the main ways of dealing damage that people enjoy seems like a better option. Bonus points if the combos actually are interrupted by casted heals so newer players learn to prioritize their cooldowns instead of Cure spam.
    (2)
    Авейонд-сны


  4. #4
    Player
    HyoMinPark's Avatar
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    Quote Originally Posted by aveyond-dreams View Post
    I'd rather have an attack to build up to or a combo instead of more dots to manage. One is ok, but more than that is just busywork. People don't choose to play as healers so they can be reskinned poison mages, and since there isn't that much to heal, some of the main ways of dealing damage that people enjoy seems like a better option. Bonus points if the combos actually are interrupted by casted heals so newer players learn to prioritize their cooldowns instead of Cure spam.
    Respectfully, I would prefer DoTs to manage, and there have been others who have expressed similar sentiments. Since we are discussing “main ways of dealing damage that people enjoy”.

    The developers would be far more likely to add a second DoT back (maybe one that can be used in single-target and AOE like Aero III) versus a full-blown combo. That would “be too hard for the baby healers”. Forced combo breaking with casted heals isn’t going to teach anyone anything. People break combos all the time on DPS jobs with them—I doubt it would actually teach healers to prioritize oGCDs over GCD heals.

    Build-up attacks technically already exist in the form of Misery—and it’s technically a DPS loss to even do unless there is downtime. Since they have given zero indication they plan to address this, I’d prefer to not have this kind of mechanic added to the other three.

    People don't choose to play as healers so they can be reskinned poison mages
    I fail to see how adding something as simple as Aero III to all healers suddenly makes them a discount poison mage.
    (6)
    Last edited by HyoMinPark; 03-17-2022 at 01:52 AM.
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