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Thread: gimme dots

  1. #21
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Quote Originally Posted by Azuri View Post
    What about it? Completely non-interactable DoTs that just deal damage. They might as well be replaced with a 45 second CD that just deals full potency at once. Actually, that's probably what is happening in 7.0.
    I’m scared to death they’ll remove the DoTs outright from BRD going into 7.0. As it stands, the job is a far cry from the versions I loved in the past (former bowmage and SB BRD main, here); and the removal of the interactivity the DoTs had with the job’s core mechanic and procs is one thing that still turns me off. Iron Jaws also just feels underwhelming now, though some of the loss of usage there was caused by the potency of Burst Shot versus Heavy Shot. But still.

    I’ll always be salty about what happened to my old favorite job.
    (7)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #22
    Player
    AmpelioB's Avatar
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    Ul'Dah
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    Character
    Kaimir Barone
    World
    Behemoth
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    Summoner Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I’m scared to death they’ll remove the DoTs outright from BRD going into 7.0. As it stands, the job is a far cry from the versions I loved in the past (former bowmage and SB BRD main, here); and the removal of the interactivity the DoTs had with the job’s core mechanic and procs is one thing that still turns me off.
    . WAIT THEY TOOK THAT OFF?
    (0)

  3. #23
    Player
    baklava151's Avatar
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    L'tanan Tyanu
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    Malboro
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    Warrior Lv 82
    Quote Originally Posted by AmpelioB View Post
    . WAIT THEY TOOK THAT OFF?
    Yeah, some time between the Media Tour and Endwalker release they removed it and gave each song a flat 80% to proc. Wish I knew why other than them currently having a crusade against DoTs in general.
    (0)

  4. #24
    Player
    aveyond-dreams's Avatar
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    Fenris Pendragon
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    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by baklava151 View Post
    Yeah, some time between the Media Tour and Endwalker release they removed it and gave each song a flat 80% to proc. Wish I knew why other than them currently having a crusade against DoTs in general.
    From my experience levelling Bard in previous expansions it felt like my songs were providing no actual fun especially at lower levels due to lack of Mage and Wanderer procs. I could go whole alliance raids and have Mage proc maybe only once per song and always frustratingly never managed to get to 3 on Wanderer's until possibly the last second.

    At higher levels this was not so bad, but it could still happen occasionally. I imagine someone on the dev team played Bard, realized this was a major problem, and promptly adjusted the procs to no longer be tied to dots-which were also especially impractical to apply on multiple enemies to Bard never receiving a "Bane" equivalent.
    (2)

  5. #25
    Player
    Grimoire-M's Avatar
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    Grimoire Mogri
    World
    Hyperion
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    Alchemist Lv 90
    Quote Originally Posted by baklava151 View Post
    Yeah, some time between the Media Tour and Endwalker release they removed it and gave each song a flat 80% to proc. Wish I knew why other than them currently having a crusade against DoTs in general.
    Maybe one of them hated Ballad. Cause you have to use less of it now because the last 15 seconds of it can’t beat the last 15 seconds of Paeon.
    (0)

  6. #26
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Quote Originally Posted by aveyond-dreams View Post
    From my experience levelling Bard in previous expansions it felt like my songs were providing no actual fun especially at lower levels due to lack of Mage and Wanderer procs. I could go whole alliance raids and have Mage proc maybe only once per song and always frustratingly never managed to get to 3 on Wanderer's until possibly the last second.

    At higher levels this was not so bad, but it could still happen occasionally. I imagine someone on the dev team played Bard, realized this was a major problem, and promptly adjusted the procs to no longer be tied to dots-which were also especially impractical to apply on multiple enemies to Bard never receiving a "Bane" equivalent.
    Well, it was a major problem caused by themselves. They were the ones who limited the Repertoire proc rate to 20% if you were level 60 or below… They could have just as easily removed the asinine restriction instead of DoT interactivity.

    Multi-DoTing wasn’t really impractical. In dungeons, pulls ideally shouldn’t have lived beyond thirty seconds anyways. If anything, I find the removal of having to multi-DoT to get procs has made playing the job in dungeons even more boring. There’s just too many layers of interactivity that the developers removed in an effort to “make things easier” for the lowest common denominator. The way they simplify and streamline jobs in this game has led to many of them being snoozefests.
    (6)
    Last edited by HyoMinPark; 03-13-2022 at 05:33 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  7. #27
    Player
    Anvaire's Avatar
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    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    I suspect that they removed dots in part due to issues with max number being hit. Since ARR i frequently found when i played SMN that my dots wouldnt go onto targets in Alliance raids or the big fates simply because they had met a max counter. This seems to have lessened in SB when they started ditching dots. But i assume there isnt a work around so they decided to strip dots from classes. That said, I do think a true dot based class would be really good. Summoner never really worked as one because it was constantly torn between those who wanted a dot focus and those who wanted a summon focus. Given SMN a Summon focus and then creating a class that is dot focused is the right apprech IMO.
    (2)

  8. #28
    Player
    Deceptus's Avatar
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    The Goblet - 16th Ward, Plot 55
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    Deceptus Keelon
    World
    Behemoth
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    Sage Lv 90
    Quote Originally Posted by Anvaire View Post
    I suspect that they removed dots in part due to issues with max number being hit. Since ARR i frequently found when i played SMN that my dots wouldnt go onto targets in Alliance raids or the big fates simply because they had met a max counter. This seems to have lessened in SB when they started ditching dots. But i assume there isnt a work around so they decided to strip dots from classes. That said, I do think a true dot based class would be really good. Summoner never really worked as one because it was constantly torn between those who wanted a dot focus and those who wanted a summon focus. Given SMN a Summon focus and then creating a class that is dot focused is the right apprech IMO.
    This was the exact reason they removed them. SMN's main damage (fester) was tied to their dots on target, Bard as well IIRC (Sidewinder).

    In a 24 person raid? You hit the debuff / dot cap on every single boss (64). There was no priority. So summoners frequently lost damage because they couldn't get dots on target.

    I think it was Stormblood where the vast majority of DoTs were removed from pretty much everyone.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #29
    Player
    Rinion's Avatar
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    Nov 2014
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    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    I'd also really love a DOT class. BRD was my favourite DPS but it does feel kinda meh now that none of it's kit relies on the DOTs anymore. It used to feel like a very complete job because everything relied on your DOTs and songs and there were interactions there.
    I don't really understand people who say, 'X skill might as well be a normal ability' because those sorts of abilities just seem less interesting whereas with DOTs there's more (even if not loads admittedly) nuance with when you should/shouldn't reapply them. Normal 'Does X damage' skills with longer cooldowns are usually just hit on cooldown regardless of the situation. I've found that I quite like 'upkeep' classes like having continual buffs/dots (especially bard in 4.x). Having said that, I know that the game isn't the best with dots and debuffs so not every job even needs a DOT. But again having 1 or 2 DOT/buff upkeep based jobs is kinda needed because that playstyle's all but died out in FFXIV.
    I know it's unlikely to happen, but hopefully they'll undo those DOT related changes to BRD but if not I have thought that Green Mage (from FF Tactics A2) would be a good candidate for a DOT based caster seeing as it's a very debuff oriented class.
    (0)

  10. #30
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Quote Originally Posted by Deceptus View Post
    This was the exact reason they removed them. SMN's main damage (fester) was tied to their dots on target, Bard as well IIRC (Sidewinder).

    In a 24 person raid? You hit the debuff / dot cap on every single boss (64). There was no priority. So summoners frequently lost damage because they couldn't get dots on target.

    I think it was Stormblood where the vast majority of DoTs were removed from pretty much everyone.
    The irony of SMN being the reason they were vastly removed is in the fact that now it has zero DoTs and is basically a completely different job.

    Sidewinder they changed this expansion to no longer rely on having both DoTs applied for potency (Shadowbite as well). To be honest, I’d rather more interactivity with the DoTs be added back to BRD. The fact that they’re removing all of the skills that were reliant on them makes me worry they’ll just remove them in 7.0. And then BRD will be even more braindead to play (like it isn’t enough already…).

    I think the developers could definitely re-add a couple DoTs back into the game at this point. Giving the healers a second one to manage would at least give us another button to press to break up our Glare/Malefic/Broil/Dosis monotony.
    (3)
    Last edited by HyoMinPark; 03-17-2022 at 01:41 AM.
    Sage | Astrologian | Dancer

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