I'm having a withdrawl, dot haters, please stop thinking about yourselves. I just want one class with at least 2 dots and at least one ability that interacts with them (e.g. fester, sidewinder). I don't mind which class it is, I just need dots
I'm having a withdrawl, dot haters, please stop thinking about yourselves. I just want one class with at least 2 dots and at least one ability that interacts with them (e.g. fester, sidewinder). I don't mind which class it is, I just need dots
I sometimes think back to when SMN/SCH had like 5-6 DoTs to manage and I loved it, I find DoT upkeep to be really engaging. It's a shame they are eager to kill off as many as possible, the most any one job has now is a grand total of two and the "management" is a single button, hell we don't even have a skill like Bane that spreads them anymore, which feels...wrong.
I’m hoping for a job that utilizes dots now since they were taken away from most jobs that use them. I want a job that dots are the base and need to be interacted with. Don’t think we’ll get it but I can still want it. I very much like DoT jobs.
IIRC the reason they started moving away from DoTs and other effects for gameplay is because 1.0 spaghetti code makes it incredibly easy for those jobs to be broken in 24-mans, world bosses, and especially in Eureka/Bozja like content. Enemies can only have a certain number of debuffs inflicted on them and anything over that number simply fails to apply. It really hamstrung jobs that use DoTs and weakened any skills they used that required both dots being on a target to work.
There are ways for there to be DoT attacks without counting as a debuff, such as passive effects/entities like turrets/Esteem or ground based AoEs. I'm positive there are other methods I have not thought of either that plays around with the limitations of the engine as well. I think the bigger problem about a potential DoT job may be a bit more disappointing though, something as simple as SE not wanting to make a job that has people thinking "I can't see my numbers so I don't know if I'm doing well" perhaps.IIRC the reason they started moving away from DoTs and other effects for gameplay is because 1.0 spaghetti code makes it incredibly easy for those jobs to be broken in 24-mans, world bosses, and especially in Eureka/Bozja like content. Enemies can only have a certain number of debuffs inflicted on them and anything over that number simply fails to apply. It really hamstrung jobs that use DoTs and weakened any skills they used that required both dots being on a target to work.
Last edited by VentVanitas; 03-02-2022 at 06:09 PM.
PLD gets three DoTs!
http://king.canadane.com
they will build some sort mage dot class im sure it be next mage.
I do miss early 2.0 dots on SCH
Larek Darkholme @ Ragnarok
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.