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Thread: gimme dots

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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Anvaire View Post
    The unfixable part is that healing checks will only get easier from patch launch week by week as ilevel rises. The dps side can be fixed, but ultimately, the role is always going to have the "boring" side / forced to dps aspect because healing will always become easier over time, at a far more impactful rate than DPS or Tank roles.
    If you want to be challenged as a healer in the long term. It simply won't happen due to gear and mitigation creep.
    An issue I personally have is that, even at minimum item level, I don’t feel that challenged as a healer outside of very few instances (E8S week one was super challenging as a healer, in my opinion; one reason it was one of my favorite ShB fights; TEA is also healer heavy during LL and BJ/CC J-waves). Or if shite just starts hitting the fan and I have to go solo-heal super safety gamer mode. To be honest, it really shouldn’t be that way—but I’ve given up on them actually making things challenging at this point.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Anvaire View Post
    The unfixable part is that healing checks will only get easier from patch launch week by week as ilevel rises. The dps side can be fixed, but ultimately, the role is always going to have the "boring" side / forced to dps aspect because healing will always become easier over time, at a far more impactful rate than DPS or Tank roles.
    If you want to be challenged as a healer in the long term. It simply won't happen due to gear and mitigation creep.
    Everything gets easier as gear level rises. It's not a problem anyone is looking to fix; it's a feature of the themepark mmo.

    The problem is the state of healer optimization being endlessly broil/glare/dosis/malefic and press oGCDs as needed even in the current tier of Savage. From this we can postulate two problems: one being that offensive optimization is extremely underdeveloped for how much time it occupies, and two being that oGCDs are perhaps too powerful and plentiful compared to GCD healing options meaning outside of Ultimate you really don't need to press them ever (this I infer from current tier Savage, which I have been barrier healing, necessitating only oGCD abilities). The only GCD healing option I ever use in combat on SGE is Pneuma...because it also has damage (SCH is better off thanks to the strength of spreadlo, recitation, and chain stratagem). Tanks having so much recovery for free doesn't help healer boredom either. All that being said, a more robust and/or nuanced offensive suite would solve the oGCD problem from a purely player-experience perspective anyway. I think everyone serious about healer optimization would prefer the offensive kit be bolstered a bit with some abilities in the same concept as Cleric Stance, high commitment and high skill ceiling without moving the skill floor almost at all.
    (0)

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