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Thread: gimme dots

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  1. #1
    Player
    Azuri's Avatar
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    Dec 2021
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    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AmpelioB View Post
    What about bard?
    What about it? Completely non-interactable DoTs that just deal damage. They might as well be replaced with a 45 second CD that just deals full potency at once. Actually, that's probably what is happening in 7.0.
    (10)

  2. #2
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Azuri View Post
    What about it? Completely non-interactable DoTs that just deal damage. They might as well be replaced with a 45 second CD that just deals full potency at once. Actually, that's probably what is happening in 7.0.
    I’m scared to death they’ll remove the DoTs outright from BRD going into 7.0. As it stands, the job is a far cry from the versions I loved in the past (former bowmage and SB BRD main, here); and the removal of the interactivity the DoTs had with the job’s core mechanic and procs is one thing that still turns me off. Iron Jaws also just feels underwhelming now, though some of the loss of usage there was caused by the potency of Burst Shot versus Heavy Shot. But still.

    I’ll always be salty about what happened to my old favorite job.
    (7)
    Sage | Astrologian | Dancer

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  3. #3
    Player
    AmpelioB's Avatar
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    Jun 2017
    Location
    Ul'Dah
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    374
    Character
    Kaimir Barone
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I’m scared to death they’ll remove the DoTs outright from BRD going into 7.0. As it stands, the job is a far cry from the versions I loved in the past (former bowmage and SB BRD main, here); and the removal of the interactivity the DoTs had with the job’s core mechanic and procs is one thing that still turns me off.
    . WAIT THEY TOOK THAT OFF?
    (0)

  4. #4
    Player
    baklava151's Avatar
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    Aug 2021
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    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by AmpelioB View Post
    . WAIT THEY TOOK THAT OFF?
    Yeah, some time between the Media Tour and Endwalker release they removed it and gave each song a flat 80% to proc. Wish I knew why other than them currently having a crusade against DoTs in general.
    (0)

  5. #5
    Player
    aveyond-dreams's Avatar
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    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by baklava151 View Post
    Yeah, some time between the Media Tour and Endwalker release they removed it and gave each song a flat 80% to proc. Wish I knew why other than them currently having a crusade against DoTs in general.
    From my experience levelling Bard in previous expansions it felt like my songs were providing no actual fun especially at lower levels due to lack of Mage and Wanderer procs. I could go whole alliance raids and have Mage proc maybe only once per song and always frustratingly never managed to get to 3 on Wanderer's until possibly the last second.

    At higher levels this was not so bad, but it could still happen occasionally. I imagine someone on the dev team played Bard, realized this was a major problem, and promptly adjusted the procs to no longer be tied to dots-which were also especially impractical to apply on multiple enemies to Bard never receiving a "Bane" equivalent.
    (2)

  6. #6
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by aveyond-dreams View Post
    From my experience levelling Bard in previous expansions it felt like my songs were providing no actual fun especially at lower levels due to lack of Mage and Wanderer procs. I could go whole alliance raids and have Mage proc maybe only once per song and always frustratingly never managed to get to 3 on Wanderer's until possibly the last second.

    At higher levels this was not so bad, but it could still happen occasionally. I imagine someone on the dev team played Bard, realized this was a major problem, and promptly adjusted the procs to no longer be tied to dots-which were also especially impractical to apply on multiple enemies to Bard never receiving a "Bane" equivalent.
    Well, it was a major problem caused by themselves. They were the ones who limited the Repertoire proc rate to 20% if you were level 60 or below… They could have just as easily removed the asinine restriction instead of DoT interactivity.

    Multi-DoTing wasn’t really impractical. In dungeons, pulls ideally shouldn’t have lived beyond thirty seconds anyways. If anything, I find the removal of having to multi-DoT to get procs has made playing the job in dungeons even more boring. There’s just too many layers of interactivity that the developers removed in an effort to “make things easier” for the lowest common denominator. The way they simplify and streamline jobs in this game has led to many of them being snoozefests.
    (6)
    Last edited by HyoMinPark; 03-13-2022 at 05:33 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055