




I’m scared to death they’ll remove the DoTs outright from BRD going into 7.0. As it stands, the job is a far cry from the versions I loved in the past (former bowmage and SB BRD main, here); and the removal of the interactivity the DoTs had with the job’s core mechanic and procs is one thing that still turns me off. Iron Jaws also just feels underwhelming now, though some of the loss of usage there was caused by the potency of Burst Shot versus Heavy Shot. But still.
I’ll always be salty about what happened to my old favorite job.![]()
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Hyomin Park#0055

. WAIT THEY TOOK THAT OFF?I’m scared to death they’ll remove the DoTs outright from BRD going into 7.0. As it stands, the job is a far cry from the versions I loved in the past (former bowmage and SB BRD main, here); and the removal of the interactivity the DoTs had with the job’s core mechanic and procs is one thing that still turns me off.




From my experience levelling Bard in previous expansions it felt like my songs were providing no actual fun especially at lower levels due to lack of Mage and Wanderer procs. I could go whole alliance raids and have Mage proc maybe only once per song and always frustratingly never managed to get to 3 on Wanderer's until possibly the last second.
At higher levels this was not so bad, but it could still happen occasionally. I imagine someone on the dev team played Bard, realized this was a major problem, and promptly adjusted the procs to no longer be tied to dots-which were also especially impractical to apply on multiple enemies to Bard never receiving a "Bane" equivalent.





Well, it was a major problem caused by themselves. They were the ones who limited the Repertoire proc rate to 20% if you were level 60 or below… They could have just as easily removed the asinine restriction instead of DoT interactivity.From my experience levelling Bard in previous expansions it felt like my songs were providing no actual fun especially at lower levels due to lack of Mage and Wanderer procs. I could go whole alliance raids and have Mage proc maybe only once per song and always frustratingly never managed to get to 3 on Wanderer's until possibly the last second.
At higher levels this was not so bad, but it could still happen occasionally. I imagine someone on the dev team played Bard, realized this was a major problem, and promptly adjusted the procs to no longer be tied to dots-which were also especially impractical to apply on multiple enemies to Bard never receiving a "Bane" equivalent.
Multi-DoTing wasn’t really impractical. In dungeons, pulls ideally shouldn’t have lived beyond thirty seconds anyways. If anything, I find the removal of having to multi-DoT to get procs has made playing the job in dungeons even more boring. There’s just too many layers of interactivity that the developers removed in an effort to “make things easier” for the lowest common denominator. The way they simplify and streamline jobs in this game has led to many of them being snoozefests.
Last edited by HyoMinPark; 03-13-2022 at 05:33 PM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
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