Quote Originally Posted by Liam_Harper View Post
Why?

In the same way it would be a terrible idea to design an entire role exclusively for hardcore players, it's also a terrible idea to design a role that's only for the lowest common denominator. The dps role isn't like this, anyone can pick up a dps, mash buttons and clear lots of content. But there's also plenty of depth to master and engagement for those who want it. Dps are for everyone to enjoy. Healers are only for a small group at the bottom of the barrel. Why does it need to be that way?
because the design space for healers in this game is very narrow. they have 5 melee dps that are all good and manage to feel distinct from eachother. 4 tanks and they manage this as well, and even casters feel diverse and fun. phys ranged (the lowest common denominator dps job) is just a slider of "most to least utility" going brd -> dnc -> mch. as they've done in the past they could take a look at wow and how all of the healers there all manage to feel unique and different from eachother (restoration shaman, holy paladin, mistweaver monk, holy and discipline priest, restoration druid) they all manage to have their own unique playstyles compared to xiv healers which is mash your dps button + keep up dot