Quote Originally Posted by Shurrikhan View Post
But, fine, let us assume that the claim (1-2-3 being inherently more fun than 1-1-1 even when they have the same number of separable actions) carries an implied parameter -- that this only works "if forced (to 1-2-3, rather than 1-1-1)." We'll adjust the analogy:

You have Glare I, Glare II, and Glare III. Glare I does 290. Glare II does 310 if comboed -- otherwise, 100. Glare III does 330 if comboed -- otherwise, 100. The combo cannot be broken by actions, thereby retaining the old functionality, and over time they amount to the exact same ppgcd as before. They also have the same animation, since "it doesn't matter if it's the same skill repeated."

Is that "inherently more fun" button-flow of now being obliged to go 1-2-3 worth the added button cost? Would you give up 2 existing actions, and therein kit control, for those extra two buttons to be spent on what still amounts to a single, inseparable decision?

Yes.
As I mentioned, it's not the actions ingame, it's the actions IRL.

Multiple actions comboing off a single button makes it feel more like a smartphone game where it's just tap to win, or some other rudimentary simplistic system. It's not fun, nor is it engaging to play.
You could be doing sick flips and attacks and spark fire from the heavens, but if you're just pressing a single button to make it all happen, why not just go play one of those dime-a-dozen anime gacha games instead?