Do you think we will see the day where our rotation for combos will be just one button instead of 3-4? I think it would be a blessing and cut down on the hotbar bloat that we are getting for skills. What are your opinions on it?
Do you think we will see the day where our rotation for combos will be just one button instead of 3-4? I think it would be a blessing and cut down on the hotbar bloat that we are getting for skills. What are your opinions on it?
*Looks at the healer gameplay and the huge threads and complaints about one button DPS "rotation" being boring and un-engaging with 1-1-1-1 button spam until something changes*
Don't think so.
Button bloat being cut down is definitely a blessing. 1 button DPS rotation being the only thing available definitely isn't.
Don't see it happening, its part of the core identity. They would need to add back in for all of those empty slots, they might just do it like bard and just have it a filler. What they will do is strip more low level skills for higher level skills and make some of those just direct upgrades with more flashy animations
If it happens and it's not optional I'd honestly quit. That would be the last straw in the constant dumbing down of the game for me.
In what world would it happen and be optional? I mean, in theory, it would always be optional: just bind the same action to several buttons and hit them in rotation, but in practice, you'd be considered a bad player for not just using a one-button rotation if it was offered.
I've never understood this idea that more buttons = smarter gameplay. For me, spotting mechanics and reacting to them is where the clever gameplay lies. More buttons just means that you need to spend more time whacking on a target dummy building muscle memory until doing them all becomes second nature. That's not smart; that's just persistent. Removing buttons isn't "dumbing down" anything. It's just cutting down on the amount of time it takes for players to become proficient with their rotation.
*This action cannot be assigned to a hotbar.In what world would it happen and be optional? I mean, in theory, it would always be optional: just bind the same action to several buttons and hit them in rotation, but in practice, you'd be considered a bad player for not just using a one-button rotation if it was offered.
I've never understood this idea that more buttons = smarter gameplay. For me, spotting mechanics and reacting to them is where the clever gameplay lies. More buttons just means that you need to spend more time whacking on a target dummy building muscle memory until doing them all becomes second nature. That's not smart; that's just persistent. Removing buttons isn't "dumbing down" anything. It's just cutting down on the amount of time it takes for players to become proficient with their rotation.
It's not optional.
Goodness no. That'd be awful especially when lots of people feel like their entire toolkit has no need to be utilized currently
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