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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    PvP too was also more engaging on the gameplay level before they did this.
    Again, though, you're conflating actions with buttons. Those changes did not just consolidate our actions. They reduced them by nearly half.

    A HW PVP DRG, for instance, effectively had some ~20 real, separable actions (no, I do not count but one move per combo among those, as we'd still never rush or reset them even in PvP). It then added 5 further (much more interesting) PvP skills atop that, for a total of ~25.
    Now, a PVP DRG has just 12 separable actions, and then just 2 (much less interesting) PvP skills, for a total of 14.

    That pruning was in no small part because they felt the button counts were overwhelming. Had they just consolidated the bloat beforehand, that wouldn't have been an issue, nor an available excuse for action/decision pruning.
    (2)
    Last edited by Shurrikhan; 03-07-2022 at 06:57 AM.

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,496
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Again, though, you're conflating actions with buttons
    I am not.
    Press 1-2-3 is inherently more fun than pressing 1-1-1. It doesn't matter if it's the same skill repeated or a combo of skills, I very specifically am speaking of what the player is doing not the player character ingame is doing.
    (10)

    http://king.canadane.com

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    I am not.
    Press 1-2-3 is inherently more fun than pressing 1-1-1. It doesn't matter if it's the same skill repeated or a combo of skills, I very specifically am speaking of what the player is doing not the player character ingame is doing.
    Then we'll have to agree to disagree. I see nothing inherently fun about hitting a different button each step of the same decision.

    I won't deny that there are probably others who would prefer that, say, Gnashing Fang, Savage Claw, Wicked Talon, Jugular Rip, Abdomen Tear, Eye Gouge, and Hypervelocity all took separate buttons, instead of just their current total of 2 keys. I just don't think you're anywhere near a majority and would rather not sacrifice actual complexity for a pretense thereof (our current unconsolidated combos).

    Like Terin, I'd prefer real combos --that each skill in a given combo have real use, to be synergized meaningfully-- but if this is all we're getting from them, then I see no reason to force each player (or, each non-PC player) to waste that hotbar space or to hold back further job complexity just to keep room for our fake combos' fake complexity.
    (8)
    Last edited by Shurrikhan; 03-07-2022 at 07:05 AM.

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I hope they never do this, the combat is very engaging as it is don't dumb it down.
    Actually pressing a lot of buttons is part of what makes it fun for me and sets it apart from most other MMO's.

    People can dumb down how they describe rotations all they want, the fact still remains that yes pressing 1 2 3 is harder than spamming 1 especially when you add other stuff on top of it too and have the whole package and yes at least imo it's way more engaging too.

    Quote Originally Posted by Shurrikhan View Post
    Then we'll have to agree to disagree. I see nothing inherently fun about hitting a different button each step of the same decision.

    I won't deny that there are probably others who would prefer that, say, Gnashing Fang, Savage Claw, Wicked Talon, Jugular Rip, Abdomen Tear, Eye Gouge, and Hypervelocity all took separate buttons, instead of just their current total of 2 keys. I just don't think you're anywhere near a majority and would rather not sacrifice actual complexity for a pretense thereof (our current unconsolidated combos).

    Like Terin, I'd prefer real combos --that each skill in a given combo have real use, to be synergized meaningfully-- but if this is all we're getting from them, then I see no reason to force each player (or, each non-PC player) to waste that hotbar space or to hold back further job complexity just to keep room for our fake combos' fake complexity.
    I wouldn't disagree that I'd like the combos to be more exciting.
    But if it's between what we have now and turning it into like how it works in PvP then I'll take what we have now.
    If we go with the premise however that they'd add more complexity to it then I might change my mind about it but I don't think that's really the premise of the thread.
    (3)
    Last edited by Kolsykol; 03-07-2022 at 09:44 AM.

  5. #5
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I mean GNB Gnashing Fang combo already turned into 1 button, why not the rest? (Except MNK of course)
    (3)

  6. #6
    Player
    Giyu's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Giyutomioka Hashira
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    I neither press 1-1-1 nor 1-2-3 since I use macro for combos
    e.g.
    1-0-0
    0 means idle
    (0)

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't mind it as a option
    and putting the combo into 1 button isn't really comparable to healers
    since DPS have loads of other buttons to press while healers its just 1 spell and a dot
    (2)

  8. #8
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    I can see it maybe for ninja and reaper but I couldn't see it work for monk, sam, and maybe drg. It would suck to lose the flexible rotation of sam and monk, for drg idk I like pressing 8 part combo cause it makes my brain active and I would probably lose my place for positionals.
    (1)

  9. #9
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Play healer: One single button to push for each GCD and weave all the rest of your skills in between
    (0)

    Larek Darkholme @ Ragnarok

  10. #10
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Thinking having different buttons to press for the 1-2-3 combo is what makes a class interesting or hard honestly says a lot about y'all.
    (4)

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