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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,570
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But, fine, let us assume that the claim (1-2-3 being inherently more fun than 1-1-1 even when they have the same number of separable actions) carries an implied parameter -- that this only works "if forced (to 1-2-3, rather than 1-1-1)." We'll adjust the analogy:

    You have Glare I, Glare II, and Glare III. Glare I does 290. Glare II does 310 if comboed -- otherwise, 100. Glare III does 330 if comboed -- otherwise, 100. The combo cannot be broken by actions, thereby retaining the old functionality, and over time they amount to the exact same ppgcd as before. They also have the same animation, since "it doesn't matter if it's the same skill repeated."

    Is that "inherently more fun" button-flow of now being obliged to go 1-2-3 worth the added button cost? Would you give up 2 existing actions, and therein kit control, for those extra two buttons to be spent on what still amounts to a single, inseparable decision?

    Yes.
    As I mentioned, it's not the actions ingame, it's the actions IRL.

    Multiple actions comboing off a single button makes it feel more like a smartphone game where it's just tap to win, or some other rudimentary simplistic system. It's not fun, nor is it engaging to play.
    You could be doing sick flips and attacks and spark fire from the heavens, but if you're just pressing a single button to make it all happen, why not just go play one of those dime-a-dozen anime gacha games instead?
    (6)

    http://king.canadane.com

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,013
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    Yes [having 3 identical skills we'd be forced to rotate through is inherently more fun, no matter what is sacrificed to provide that button space for the extra, needless steps].

    Multiple actions comboing off a single button makes it feel more like a smartphone game where it's just tap to win, or some other rudimentary simplistic system. It's not fun, nor is it engaging to play.
    You could be doing sick flips and attacks and spark fire from the heavens, but if you're just pressing a single button to make it all happen, why not just go play one of those dime-a-dozen anime gacha games instead?
    Because pressing a single button for a single decision isn't remotely what makes a game a "dime-a-dozen anime gacha game" (whatever the hell that may be) any more than having to having to hit up to 7 buttons for a single decision is core to what makes XIV?

    But, where would we be if "Can we consolidate mutually exclusive skill X and Y?" wasn't met with "Go play something else then," I wonder?
    (3)