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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Floortank View Post
    "Healer Legend doesn't take role skill" is a zero credibility argument.
    Zero skill? No. There's finesse involved in healing an Ultimate, especially during progression. Mechanics happen more quickly so you need to be on your toes if you don't have the timing down.

    An actual healer check? As Grim said, not a chance. Ultimate mechanics are tuned such that they nearly all kill you as a punishment for failing in the slightest. Sometimes in a Raiseable way (which is not a healer check, it's a rezbot check), often in a way that kills all eight of you for one person's mistake. Ultimate isn't a test of *healer* skill, it's a test of mechanical execution. And on top of that execution, healing still manages to be the least engaging role there.

    The last time I recleared UWU with friends was a sloppy clear. There were deaths and we barely made enrage. I shouldered the bulk of healing and got in the 99th percentile for HPS: I was likely overhealing to hell and back just to make sure that Ninja was absolutely full before those Ultima casts. I had a ton of GCD heal casts and abused Cure 3 likely far more than I needed to. My damage output was statistically very low for that clear.

    And you know what? I casted Stone 4 several HUNDRED times during that pull. I spent the absolute majority of my time in there going Stone Stone Stone Stone Stone Stone Stone Aero Tetra Stone Stone Stone Stone Stone Stone Stone. I wanted to rip my 1 key off my keyboard after that fight. My group had the weapons they wanted after that clear. I looked at my casts and realized that if my group were to clean up and reclear more times? If I were to get my healing more streamlined, better planned with my cohealer? I'd be rewarded with spamming Stone even more.

    Even Ultimate content manages to make healing blow in FFXIV. It's the content that's difficult, not the role.
    (26)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Semirhage View Post
    Zero skill? No. There's finesse involved in healing an Ultimate, especially during progression. Mechanics happen more quickly so you need to be on your toes if you don't have the timing down.

    An actual healer check? As Grim said, not a chance. Ultimate mechanics are tuned such that they nearly all kill you as a punishment for failing in the slightest. Sometimes in a Raiseable way (which is not a healer check, it's a rezbot check), often in a way that kills all eight of you for one person's mistake. Ultimate isn't a test of *healer* skill, it's a test of mechanical execution. And on top of that execution, healing still manages to be the least engaging role there.

    The last time I recleared UWU with friends was a sloppy clear. There were deaths and we barely made enrage. I shouldered the bulk of healing and got in the 99th percentile for HPS: I was likely overhealing to hell and back just to make sure that Ninja was absolutely full before those Ultima casts. I had a ton of GCD heal casts and abused Cure 3 likely far more than I needed to. My damage output was statistically very low for that clear.

    And you know what? I casted Stone 4 several HUNDRED times during that pull. I spent the absolute majority of my time in there going Stone Stone Stone Stone Stone Stone Stone Aero Tetra Stone Stone Stone Stone Stone Stone Stone. I wanted to rip my 1 key off my keyboard after that fight. My group had the weapons they wanted after that clear. I looked at my casts and realized that if my group were to clean up and reclear more times? If I were to get my healing more streamlined, better planned with my cohealer? I'd be rewarded with spamming Stone even more.

    Even Ultimate content manages to make healing blow in FFXIV. It's the content that's difficult, not the role.
    (to Echo this) Like I said, content doesn't take into account the healing tools we have individually as healers (as in what AST/SGE/WHM/SCH alone does) let alone with 2.

    It doesn't even take into account what TANK tools we have if we want to be really honest. How many fights in the game have a tank swap?
    (14)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    And you know what? I casted Stone 4 several HUNDRED times during that pull. I spent the absolute majority of my time in there going Stone Stone Stone Stone Stone Stone Stone Aero Tetra Stone Stone Stone Stone Stone Stone Stone. I wanted to rip my 1 key off my keyboard after that fight. My group had the weapons they wanted after that clear. I looked at my casts and realized that if my group were to clean up and reclear more times? If I were to get my healing more streamlined, better planned with my cohealer? I'd be rewarded with spamming Stone even more.
    This is the basic healing problem the FFXIV Devs refuse to address (no other role has this issue):

    The "reward" for playing a healing job well in FFXIV is worse gameplay.

    That is a basic, fundamental job design flaw. Until they realize there is a problem there, they can never find a decent solution that can appease all players.
    (20)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]