Quote Originally Posted by Floortank View Post
"Healer Legend doesn't take role skill" is a zero credibility argument.
Zero skill? No. There's finesse involved in healing an Ultimate, especially during progression. Mechanics happen more quickly so you need to be on your toes if you don't have the timing down.

An actual healer check? As Grim said, not a chance. Ultimate mechanics are tuned such that they nearly all kill you as a punishment for failing in the slightest. Sometimes in a Raiseable way (which is not a healer check, it's a rezbot check), often in a way that kills all eight of you for one person's mistake. Ultimate isn't a test of *healer* skill, it's a test of mechanical execution. And on top of that execution, healing still manages to be the least engaging role there.

The last time I recleared UWU with friends was a sloppy clear. There were deaths and we barely made enrage. I shouldered the bulk of healing and got in the 99th percentile for HPS: I was likely overhealing to hell and back just to make sure that Ninja was absolutely full before those Ultima casts. I had a ton of GCD heal casts and abused Cure 3 likely far more than I needed to. My damage output was statistically very low for that clear.

And you know what? I casted Stone 4 several HUNDRED times during that pull. I spent the absolute majority of my time in there going Stone Stone Stone Stone Stone Stone Stone Aero Tetra Stone Stone Stone Stone Stone Stone Stone. I wanted to rip my 1 key off my keyboard after that fight. My group had the weapons they wanted after that clear. I looked at my casts and realized that if my group were to clean up and reclear more times? If I were to get my healing more streamlined, better planned with my cohealer? I'd be rewarded with spamming Stone even more.

Even Ultimate content manages to make healing blow in FFXIV. It's the content that's difficult, not the role.