To improve Oblation with a heal and keeping it unique would be pretty simple. A "get hit get heal" mechanic like the opposite of Warrior Vengeance. Upon taking damage heal for a potency of x. Makes DRK pretty good in groups again.
TBN having an MP cost is not problematic, no. TBN not breaking punishing you with a DPS loss is. Again, knowing patterns of fights TBN can just not break anyway. I was doing Zodiark and on the first Exoterikos (Spelling?) if he does triangle + Square I will use TBN and Dark Mind to avoid taking damage and not get a vuln stack but keep uptime. I did this with Dark Mind because even though I know I will not need Shadow Wall again in the cooldown duration, if I do this the auto attack that happens after that damage is applied, TBN does not break... I know this because I learned the fights patterns and used my cooldowns to their fullest to keep uptime and maximize DPS... and instead took a DPS loss the first time i tried it. And there are multiple points with the tripple Exoterikos where you can use the same trick to avoid moving. That feels so incredibly bad. Imagine someone saying you're too good at your job, so you get paid less money.



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