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  1. #2531
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    TBN has been used in the opener when the raid buff is delayed so you don't over cap
    (0)

  2. #2532
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Archwizard View Post
    Which is understandable, but in the event of a rework and a choice forced between TBN losing its Dark Arts "counterattack" to be freed of its MP cost and balanced properly against other on-demands versus remaining as-is with its primary defensive skill weighed against two attacks, the fact it keeps coming up seems to mean most would be happier with the former.
    I think TBN should be put to two charges, just like oblation and its cd increased to justify the removal of MP cost. Get rid of dark arts and either bring it back in 7.0 or just get rid of it. It's just painful to see what DA has become after its initial offering in 3.0. It would give it more utility and not be tied to your dps. Being able to TBN both tanks for a shared tankbuster sounds pretty good. It still a 25% HP shield but it has flexibility and multiple uses.

    They could even keep the MP return on tbn pop, but obviously adjusted so using TBN is no longer dps neutral and you won't feel so bad if it doesn't pop since it cost you nothing. However, if it does pop you get some MP as a reward to spam shadows more. Though with this utility they will need to buff WAR and PLD more to put it in line with how TBN is more useful now. A tank's main appeal should not be how much damage it deals but how much damage it can negate (which in turn means your healers can dps more)
    (1)

  3. #2533
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    True, but from a design perspective, the idea of having any new MP abilities, or reworking the properties of the ones we have, must be constrained against the value of TBN and its potential interactions on the same resource.
    Yes, but so what?

    We cannot usefully discuss ANY central skill's resource (be it time, weave-gap, shared CDs, or job-specific resources) without also considering the impacts upon that skill. That's not unique.

    The same case would have to be made for Kaiten and Gyoten vs. Shinten, Reprise vs. RDM's melee combo, (previously) Onslaught vs. Fell Cleave, Bloodletter vs. Perfect Pitch vs. average Bard non-DoT WS ppgcd, etc., etc.

    That doesn't mean we suddenly can't balance or add onto their kits; it just means we have to have a modicum of intelligence in doing so. Not every skill has to go the way of --barring time thus spent-- complete independence.

    We cannot... discuss... altering our MP gain abilities like Blood Weapon, or reducing the MP costs of Flood/Edge without that affecting the economy of TBN.
    Yes, greatly changing MP/gauge generation would increase or decrease the punishment of not leaving a TBN's worth of MP/gauge (i.e., cause it take more or less time to get back to X MP after having overspent), but it would do nothing to proper play.

    We cannot, for instance, discuss having new skills that cost more/less MP... [or] putting AD on an MP system (as you have in the past) without discussing if it's affected by DA/DS.
    You might as well say that PLD can't get any more spells specifically because Requiescat only affects the damage of Holy Circle and Holy Spirit. DA affects only Edge/Flood at present because those are the only skills presently tied to MP.

    Current DA in practice: Reduces the cost of your following MP-spenders other than TBN by a total of <TBN's MP cost>.

    It merely happens that there are only two MP spenders at present, each of which can only cost 3k MP, the same as TBN.

    A DA mechanic that'd suit whatever you need: Reduces the cost of your following MP-spenders other than TBN by a total of <TBN's MP cost>.

    Allowing for more varied MP costs takes no more than switching DA from "next spender free" to "next X-gauge's-worth of spending free". We've already seen changes similar to that in other jobs once a reason for that small extra layer of precision was added. That DA currently only affected Edge/Flood does not mean it must only ever affect Edge/Flood. It just means that there is at present nothing else for it to affect.

    Under the current system, we're locked into only having Edge/Flood on MP.
    No. No, we are not. There is currently NOTHING ELSE on MP. Given there is currently NOTHING ELSE to spend MP, DA only affects what's on MP (Edge/Flood). That does not mean it can only ever affect what is currently on MP.

    Unless you're insisting that TBN was designed from the start to purposely (dis)favor certain currently inexistant spenders over (or, in favor of) others, there is no reason to think they'd use new ability additions to add complexity (works on this but not that) to TBN. Far more likely, we'd simply have its gameplay affects translated over by simply, in essence, modernizing its language and no longer shortcutting its procedure to take advantage of very limited surroundings.

    We can't discuss situational alternatives to TBN (like old RI vs NF, or Cover vs Intervention) without discussing how to implement a DA-like aspect or make up for not having one.
    Yes, that's how alternatives work. They take into account the full power of whatever they're competing against. What is shocking about this? You already have to do this for every other alternative. Why would it suddenly be so bad that you have to do this for TBN, just as you would for anything else?
    (3)
    Last edited by Shurrikhan; 02-13-2022 at 05:04 PM.

  4. #2534
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by The_User View Post
    TBN has been used in the opener when the raid buff is delayed so you don't over cap
    ....no?
    it's to fish for a proc for a free Edge/Flood in burst...
    (0)

  5. #2535
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    ....no?
    it's to fish for a proc for a free Edge/Flood in burst...
    No, TBN is there to make you feel like you have something interesting to do.
    (0)

  6. #2536
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FoxCh40s View Post
    No, TBN is there to make you feel like you have something interesting to do.
    I already have something interesting to do:
    not level DRK and play literally any other job until DRK is reworked.
    But I get what you mean. I'm not gonna make any arguments for TBN or against it, because *everyone* has their own two cents to add on it. Just gonna wait for the devs to unscrew their heads and fix the broken tank.
    (1)

  7. #2537
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    "for a free Edge/Flood in burst" see? it wasn't because you really need a mitigation. TBN prepull isn't because there is gonna be a tank buster coming during 6s window after the pull. If the raid buff take 4-5 gcd before it begin then you will generate more than 3000 MP because Syphon Strike+Blood Weapon+natural mp regen and that mean 1 EOS before raid buff wasn't enough to kept you from over cap.
    (0)

  8. #2538
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    who remembers Tar pit? can DRK get that at like 45 as a 1-2 from Unleash? Then have it evolve into stalwart soul?
    (2)

  9. #2539
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jirah View Post
    who remembers Tar pit? can DRK get that at like 45 as a 1-2 from Unleash? Then have it evolve into stalwart soul?
    I'd prefer stalwart soul evolving into Tar Pit, but i support this idea
    (0)

  10. #2540
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jirah View Post
    who remembers Tar pit? can DRK get that at like 45 as a 1-2 from Unleash? Then have it evolve into stalwart soul?
    No one because it was never actually on pve DRK
    but it would be cool just to replace stalwart soul in general and carnal chill with unmend

    cut abilities for reference
    https://www.youtube.com/watch?v=IXMTLM19JZw
    (1)
    Last edited by Duskane; 02-14-2022 at 06:46 PM.

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